Crazy Jerome
First Post
There is a huge problem with this, and that's analysis paralysis. If you have just the PHB, it's still ok, but if every little character customization ever is dumped into the feat system, you end up with thousands of feats spread around dozens of splatbooks and dragon articles and you never know what ended up where. Making a character becomes an exercise in sifting through piles of material, 90% of which doesn't make any sense for your character at all. You practically have to consult a build guide just because you don't want to spend a whole day discarding crap.
That's not the worst of it. if everything is built from feats, then it is now truly a feat-based game instead of a class-based one. A feat-based game might be an interesting variant on a point-based game, but I suspect the different values of different feats would lead to a lot of siloing that eventually got ... point totals. If I wanted D&D to be GURPS or Hero System, I'd play those instead.
