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Nice, thanks...

...So I'll change the preferred class to something more appropriate for a snake minion of set, say warlock, and add a venomous bite attack, let it speak to snakes. Still a +1 LA? Or +2? How deadly can I go without pushing past a +2 LA?

You could drop the strength bonus, and add that stuff. Plus, Lizardfolk's just a little underwhelming for a +1.
 

Is the a set way to convert gender in Egyptian names, like turning Henry to Henrietta in English?

Hmmm? No. Unlike English and Latin, and even Arabic, modifying the suffix is not the only way gender is represented, it, et and at were suffixes used to represent females such as as Bek (male) Beket (Female) and Neb (male) Nebat (Female), Nebit (Female). The at suffix was used as a prefix as well...

Many male names were prefaced by Si, such as

Si-Amun

Which translates to (Son of Amun)

for females, at...

Sat-Amun means (Daughter of Amun)

Ankh-Sun-Amun correctly pronounced as ANAK-SOON-AMOON (From the mummy movie with Brendan Frasier, she was Imhotep's Mistress. translates to Anhk (Immortal, Life, Living) Sun (Daughter/Sister of) Amun (the Sun God)

Sun and Sat are both used as Daughter in ancient Egyptian. Sat refers to daughter, and Sun refers to daughter/sister (wife, also possibly daughter... maybe a young wife?).

Feminine Deities or Goddesses also had separate naming conventions.

Ancient Egyptian names were based on Glyphs or signs, and the glyphs or signs were representations of real objects that were visible. Female and male were different, so the glyphs (And the pronunciation of the Glyphs) for them were different. In fact some words were exclusively used for (and by) females only.

Then the Greeks resettled Egypt under Ptolemy (Alexander's Best General) and changed things even more. Greek names of Egyptian Deities followed by their older ancient Egyptian names in parenthesis:

Anubis (Anpu)
Hathor (Het-Heru)
Horus (Heru)
Isis (Aset)
Neith (Niyt)
Nepthys (Nebt-het)
Ra (Re)
Thoth (Tehuti)

words were also used...

Soul - Ka
Immortal, Life, Living - Ankh
Truth - Maat
Good, Beautiful - Nefer
Sky, Heaven - Ptah

So, for example Per-ao Ka-Ankh would literally translate to:

The Great House of the Soul of Life

It was the Greeks who changed Per-ao to Pharoah, and so on... Between male and female Prefixes were also changed, suffixes were changed,and in many cases completely different words are used making the language even more complex, although the Greeks tended to use less words.

I have a book of translated Glyphs sitting around somewhere, I could also scan those glyphs and give you a few of these names as straight Heiroglyphs. Because it's a pictorial language ancient Egyptian is much easier to learn than many modern languages.

Ancient Egyptian Heiroglyphic Writing
http://www.eyelid.co.uk/hiero1.htm


Hieroglyph Lessons
http://hieroglyphs.net/0301/cgi/pager.pl?p=01

List of glyphs, Alphabetically cross-referenced
http://en.wikipedia.org/wiki/List_of_Egyptian_hieroglyphs_by_alphabetization

Serapis is one of the few examples of a Graeco-Egyptian god. Serapis was devised during the 3rd century BC on the orders of Ptolemy I of Egypt as a means to unify the Greeks and Egyptians in his realm. The god was depicted as Greek in appearance, but with Egyptian trappings, and combined iconography from a great many cults, signifying both abundance and resurrection. His cult was spread as a matter of deliberate policy by the Ptolemaic Pharoahs, who also built a splendid Serapeum in Alexandria (Re-created using models and in art for the Cleopatra/Alexandria exhibit I saw at the Cincinnati Museum of Natural History a few years back). Serapis continued to increase in popularity during the Roman period, often replacing Osiris as the consort of Isis in many non-Egyptian temples. The destruction of the Serapeum by a mob led by the Patriarch Theophilus (Jewish born Coptic-Christian) of Alexandria in 389 is one of the key events in the downfall of ancient paganism (Also the subject of a recent movie, Agora). The Serapis cult ceased to exist with the abolition of paganism in 391 AD.

The Christians and their Roman friends were punished for their transgressions and sins however, as in 405 AD, a Tsunami completely wiped out Alexandria. One of the Seven Wonders of the World, the Great Lighthouse of Alexandria toppled and fell because of the earthquake that proceeded the tsunami. Most of the Royal Quarter as well as what what left of the Serapeum was submerged under 2-5m of water as the coast of North Africa sunk by that amount, and it was around this time, that the Tomb of Alexander the Great (previously open to the public by the Ptolemaic Pharoahs as well as the Romans) was lost, but not before some of Alexanders personal items had been looted by both Augustus and Caligula. (My pet theory is that Alexander's Tomb was located adjacent to the Egyptian Royal Quarter most of which is now located in the Bay of Alexandria).

Alexandria remained the capital, however the petty squabblings of the remnant of Alexandria's population was quelled by the arrival of Muslims under the banner of Mohammed in 641 A.D.
 
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Hmmm... Well, for now I am calling my ophidian race Children of Set, using the Lizardman stats without the +2 Str, changing preferred class to Warlock, and adding Poison as a special attack. I copied the poison ability from the standard viper, which would give it a Con-based DC of 11. But I'm thinking the DC should increase as the character advances. And how would you say "Children of Set" in Egyptian? Or should I call them something like "ophidians", "serpentines", et cetera?
 

Ahh-Set (Child of Set)

Set-Khered (Child of Set)

Awa-Set (Older/Elder Child of Set)

Asha-Ah-Set (The many children of Set)

Naja-Haje-Aset (The hooded venomous snake, a child of Aset)

Naja (Snake)

Naja-Set (Serpent of Set)

Also note the traditional name for Isis (Aset) is very closely related to this... The Goddess and Set (God of the Desert) are linked in ancient egyptian mythology by naming conventions.
 
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Okay, it needs more tweaking, this is a start. I need to update the equipment for one thing, this is going to be a much more civilised character than the common lizardman it is based on. I used the medium viper to set the DC for the poisonous bite, but I think that's too strong for a start character and should increase slightly as the character advances.

Naja-Set
Medium Humanoid (Reptilian)
Hit Dice: 2d8 (9 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class: 13(+3 natural), touch 10, flat-footed 15 or 17
Base Attack/Grapple: +1/+2
Attack: Claw +2 melee (1d4+1) or club +2 melee (1d6+1) or javelin +1 ranged (1d6+1)
Full Attack: 2 claws +2 melee (1d4+1) and bite +0 melee (1d4); or club +2 melee (1d6+1) and bite +0 melee (1d4); or javelin +1 ranged (1d6+1)
Special Attacks: Venomous Bite
Special Qualities: Hold breath
Space/Reach: 5 ft./5 ft.
Saves: Fort +1, Ref +3, Will +0
Abilities: Str 11, Dex 10, Con 11, Int 13, Wis 9, Cha 12
Skills: Balance +4, Jump +5, Swim +2
Feats: Multiattack
Environment: Temperate marshes
Organization: Gang (2-3), band (6-10 plus 50% noncombatants plus 1 leader of 3rd-6th level), or tribe (30-60 plus 2 lieutenants of 3rd-6th level and 1 leader of 4th-10th level)
Challenge Rating: 1
Treasure: 50% coins; 50% goods; 50% items
Alignment: Usually neutral
Advancement: By character class
Level Adjustment: +1
A Naja-Set is usually 6 to 7 feet tall with green, red, or black scales. Its tail is used for balance and is 3 to 4 feet long. They can weigh from 200 to 250 pounds.
Naja-Sets speak Draconic.


Combat
Naja-Sets avoid melee combat if at all possible, using traps, spells, and poisoned weapons to gain an advantage. Ambush and assassination are standard tactics for the Naja-Set.
Hold Breath: A Naja-Set can hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning.
Skills: Because of their tails, Naja-Sets have a +4 racial bonus on Swim and Balance checks. Naturally stealthy, the get a +4 racial bonus on Move Silently. The skill modifiers given in the statistics block include a -2 armor check penalty (-4 on Swim checks) for carrying a heavy shield.
Naja-Set as Characters
Naja-Set characters possess the following racial traits.
• +2 Intelligence, -2 Wisdom, +2 Charisma.
• Medium size.
A Naja-Set's base land speed is 30 feet.
• Racial Hit Dice: A Naja-Set begins with two levels of humanoid, which provide 2d8 Hit Dice, a base attack bonus of +1, and base saving throw bonuses of Fort +0, Ref +3, and Will +0.
• Racial Skills: A Naja-Set's humanoid levels give it skill points equal to 5 x (2 + Int modifier, minimum 1). Its class skills are Balance, Move Silently, and Swim. Naja-Set have a +4 racial bonus on Balance, Move Silently, and Swim checks.
• Racial Feats: A Naja-Set's humanoid levels give it one feat.
• Weapon and Armor Proficiency: A Naja-Set is automatically proficient with simple weapons and shields.
• +3 natural armor bonus.
• Natural Weapons: 2 claws (1d4) and bite (1d4).
• Poison: A Naja-Set has a poisonous bite that deals initial and secondary damage of 1d6 Con. Save DC 11. The save DCs are Constitution-based.
• Special Qualities (see above): Hold breath.
• Automatic Languages: Common, Draconic. Bonus Languages: Aquan, Goblin, Gnoll, Orc.
• Favored Class: Rogue.
• Level adjustment +1.
 
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The Egyptian goddess Taweret is a natural patron for my Egyptianized Giffs, has she been statted anywhere?
She got bumped from 3.0e Deities & Demigods to cut pagecount. The WoTC image galleries had a picture of her cut from the book along with the rest several years ago. It's rather obvious why it was cut.

You'd do best to just come up with something yourself.
 

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