innerdude
Legend
There is an approach to RPGing in which the GM has strong authority over framing the situations (for example, by deciding that an NPC accuses a PC of rape, and by deciding that guards come to arrest that PC). So the game is not a sandbox, because it is the GM rather than the players who has primary control over what it is that the players confront (this can be achieved in any number of ways, from retrospectively motivating NPCs, to determining that whichever door the PCs open, it will be the one with the interesting puzzle behind it).
But the GM does not exercise control over the resolution of the situations. Once framed, situations are resolved in accordance with the action resolution and shared table norms, as driven primarily by the players playing their PCs, but secondarily by the GM pushing back with the NPCs, environment etc.
Depending on the upshot of a situation, new parameters have been established which will determine what is a meaningful, sensible, permissible-within-the-fiction, etc scene for the GM to frame as the next situation for the players to engage via their PCs.
As much as you and I disagree about 4e, this is EXACTLY how I approach GM-ing.
Shocking, really; me agreeing with something pemerton says.
