"Please explain how and why you need to rewrite the existing Feather Fall spell. I'm not even sure which edition this is supposed to be for. The level part is 3E, the rest 4E, except that 4E doesn't have auto-triggers as far as I know, unlike 3E (and earlier) contingency."
Thanks for the comments. For some spells, I need to make few if no changes. What I'm attempting to do here is to merge Pathfinder spells with the 4E Style to create 30 template spells that beginners can use to learn how the power mechanics work. Module designers can then introduce custom spells.
My idea is to break down every class into 4 types for beginners so they can learn how to play the game. This will be introduced in 5E.
A fighter type class with 30 main Exploit Powers.
A rogue type class with 30 main Skills
A cleric type class with 30 prayers centering around charisma such as Hold Person.
A wizard type class with 30 spells centering on telekinesis and force powers.
My Dungeons & Dragons 4th Edition and Pathfinder Module Tester kira3696.tripod.com/CombatTracker.rar
Thanks for the comments. For some spells, I need to make few if no changes. What I'm attempting to do here is to merge Pathfinder spells with the 4E Style to create 30 template spells that beginners can use to learn how the power mechanics work. Module designers can then introduce custom spells.
My idea is to break down every class into 4 types for beginners so they can learn how to play the game. This will be introduced in 5E.
A fighter type class with 30 main Exploit Powers.
A rogue type class with 30 main Skills
A cleric type class with 30 prayers centering around charisma such as Hold Person.
A wizard type class with 30 spells centering on telekinesis and force powers.
My Dungeons & Dragons 4th Edition and Pathfinder Module Tester kira3696.tripod.com/CombatTracker.rar