howandwhy99
Adventurer
For the sake of easy conversation I was thinking it might be best to start differentiating between all those definitions of Balance out there.
What are the definitions you use in relation to games?
Depending on how the thread goes, I may try to keep an updated list in this post:
1. Balance between PCs. My 1st level == your 1st level.
2. Balance in relation to Combat Encounters. We're 5 PCs @ 3rd level facing 12 monsters @ 2nd level.
3. Balance in relation to Traps and/or Environment. Scythe traps are level 4 challenges. Crossing swift rivers is a level 1 challenge.
4. Balance in Skill Challenges. The 4e game mechanic makes some challenges more or less likely to overcome.
5. Balance means players have more than one meaningful course of action.
6. Balance means risk is related [equivalent?] to the reward.
7. Balance means "Every player has fun and feels like they meaningfully contributed every session."
8. Balance means:
8a. combat efficiency PC
C, PC:NPC, Party:Encounter
8b. level PC
C, PC:NPC, Party:Encounter Level
8c. Social efficiency PC
C, PC:NPC (not player skill)
8d. Skill efficiency PC:act, PC:environmental challenge, PC:NPC
8e. Equipment benefits
9. Balance by activity type: Combat, Exploration, Interaction, or by Class-specific niche content.
10. Balance by available environment. E.g. cities, wildernesses, dungeons.
11. Balance by spotlight time. "No PC greatly outshines any other most of the time. Everyone gets their moment to shine"
12. Balance between player effectiveness across a campaign, adventure, or game session.
13. Balance according to how much every player is engaging in play.
14. Balance by dungeon/environmental level to class level of PC.
...
Keep 'em coming
What are the definitions you use in relation to games?
Depending on how the thread goes, I may try to keep an updated list in this post:
1. Balance between PCs. My 1st level == your 1st level.
2. Balance in relation to Combat Encounters. We're 5 PCs @ 3rd level facing 12 monsters @ 2nd level.
3. Balance in relation to Traps and/or Environment. Scythe traps are level 4 challenges. Crossing swift rivers is a level 1 challenge.
4. Balance in Skill Challenges. The 4e game mechanic makes some challenges more or less likely to overcome.
5. Balance means players have more than one meaningful course of action.
6. Balance means risk is related [equivalent?] to the reward.
7. Balance means "Every player has fun and feels like they meaningfully contributed every session."
8. Balance means:
8a. combat efficiency PC

8b. level PC

8c. Social efficiency PC

8d. Skill efficiency PC:act, PC:environmental challenge, PC:NPC
8e. Equipment benefits
9. Balance by activity type: Combat, Exploration, Interaction, or by Class-specific niche content.
10. Balance by available environment. E.g. cities, wildernesses, dungeons.
11. Balance by spotlight time. "No PC greatly outshines any other most of the time. Everyone gets their moment to shine"
12. Balance between player effectiveness across a campaign, adventure, or game session.
13. Balance according to how much every player is engaging in play.
14. Balance by dungeon/environmental level to class level of PC.
...
Keep 'em coming
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