• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Excising, Severely Limiting, or Strictly Organizing Feats

keterys

First Post
I think I'd be okay if you got, say, 3 feats... all at first level. And that was that. They're good for a way to differentiate two similar characters, but we don't need feat trees or 12 feats all oriented on adding to damage. Just something cool for each character to be a little different / special.
 

log in or register to remove this ad

Minigiant

Legend
Supporter
That, plus also categorized by rough power level (not tiers) and by playstyles. That gives even more ways for groups to communicate which ones are acceptable or useful in a given campaign. Then you can have a feat that grants one language right next to one that grants 3 languages right next to one that makes the character a world-traveling linguist. Pick the one that makes the most sense for your campaign, and don't even pretend they are balanced with each other.

And when the feat bloat appears (And it will!), every little addition doesn't have to impact your game.

So you can have you +2 to stealth and ignore it too.

Feats overall are too general to be balanced with every other feat. Let's just except it and adjust.
 


BobTheNob

First Post
As far as I am concerned, if players cant reasonably wrap their heads around the span of feats available to them without the aid of software, a search engine of hitting forums, there are too many.
 

pauljathome

First Post
And what does the feat let me do? Ignore 5 feet of difficult terrain when you move. :confused:

I mean at that level of minutiae who the frack *cares*?
.

This is actually a good example of the other issue with feats. The value can be inobvious at first glance.

This is a very valuable feat for some characters. Ignoring 5 feet of difficult terrain lets you take a 5 ft step into difficult terrain. And we all know how useful 5 ft steps can sometimes be :).

Or look at all the weird feat combinations on the char op boards for your particular D&D for further examples.
 

Ratskinner

Adventurer
I tend to agree with the idea that (so far) feats sound like they will be more like alternate class features. Which, would mean, I think, separate feat lists for each class. If so, there may be a lot of them, but at least at first level you might only need worry about the few that work for your class at first level. No idea how that works for multiclassing...or how multiclassing will work, for that matter.
 

Jack Daniel

dice-universe.blogspot.com
D&D worked just fine, in the days before feats were ever a twinkle in Monte, Jonathan, and Skip's respective eyes.

Here's hoping that it's not too late to, pardon the metaphor, slay that particular dragon before the beast is grown so large that it can never again be removed from its lair.
 

Mengu

First Post
You don't ever have to look at any more feats than what's in the PHB. You don't even have to look at those if you don't want to. Just ask your rules guru buddy next to you, hey, what's a good defensive feat for a halfling thief at level 6? He'll toss you 3-4 options, you pick one, done, you're good to go. I have one player who only owns PHB, and no access to DDI. Whenever he levels, I ask him the type of stuff he wants to improve on, give him 5-10 options, he picks one, I add that to his character, and print it out, and he's good to go. He doesn't ever need to know about anything more.

I don't want to scroll through 3000+ feats, but I can handle a couple hundred. They are needed for variety. I don't want to see every fighter, every rogue, every wizard being cookie cutter same. Feats (or talents or styles or whatever you want to call them) are good for the game to always have a fresh feel, making one fighter different than the other. The key is that the options that do exist must be viable and balanced options, so we don't run into the factory produced "Elven pursuit avengers of Tempus from Impiltur, equipped with fullblade" syndrome.

Software can help immensely, weeding out everything you don't ever need to see once you select your class and race. As a matter of fact, it's a must have for me.
 


Li Shenron

Legend
I swear that looking at feat lists makes my eyes swim. One thing that 3e and 4e have in common is an excessive amount of feats. I don't want to wade through tons of feats when making my character. Please, for the love of Pete Seeger and the Silver Bullet Band, let the next edition make this possible. And if a bunch of feats are included as a module, have a "quick route" for players like me who don't want to mess around with a bunch of circumstantial bonuses and meh abilities.

Organize yes, limit no.

We did not have too many feats in 3e, we just had too many poorly designed feats, the +2/+2 skills feats being the worst offenders.
 

Remove ads

Top