I guess it depends on how

is structured - fighters might no longer have "powers" (at least not in the basic module), but judging from one of the supposedly leaked playtests, they might be able to choose between fighting styles. There was one "defendery" style, one "strikery" style and two others (archery and two-weapon fighting) which allowed multiple attacks which could be considered "controllery".
I am not a fan of that solution either...
When I play a Wizard, I don't want to
have to choose a path. All I need is to take a look at spells of next level(s), and if I feel like playing a blaster then I'd pick damage-dealing spells, while if I feel like building myself an arsenal of "controller's" spells I pick the appropriate ones. But I also want to be able to mix them in whatever proportion I feel like: maybe one good blast is enough for me this time, and maybe next character I really want more blasters with different damage types, who knows? This is actually quite the normal way of playing a Wizard for me...
So why shouldn't the Fighter or anyone else allow for a similar approach? You have your long list of feats/powers, you just read the description and decide if you want all "striker's type" feats, or if you want to complement them with 1-2 "defender's type" feats or more.
If the designers really want to help players, just stick a tag on feats/power for beginners... that's all you need, non-beginners
can read.
Instead, introducing "paths" or "fighting styles" is
bad design, because once they're the rule, it's hard to get away from them. Of course you can house rules them (but that's not a very nice argument), but it's not only the players who are stuck with them, it's the designers of further products who are.
It's ok if such "fighting styles" are
recommendations, but not if they are
rules. IIRC, 3ed Oriental Adventures took the right approach: they described martial arts styles as a series of feats (both core and OA-specific ones) but they didn't tell each PC to pick one, it was just description as in "if you want to call your PC as expert of style X, here are the feats that would make you look like that in combat", and then maybe if you did in fact take enough of those, you also unlocked some benefits, but they didn't force your PC to pick a style and then you must choose feats from that list or they were granted automatically.
This is the way to go IMHO to achieve both "tutored playing" for beginners and freedom for experts.