Ru Brike, human ninja
Ru looks over the group, especially Dolgrin in his clinking chain mail. He bites his lip a moment.
"Maybe something in between: a few of us who are less likely to be noticed move a bit ahead, trying to catch trouble before the full group. The others follow behind at a short distance so they can come to our rescue if we wind up in over our heads?"
Ru smiles, then fishes out a rolled piece of leather from his backpack. He unravels it to reveal an assortment of what appear to be tinkering tools and picks held in place on the leather. "Funnily enough, I know a bit about traps," Ru says.
"Did I forget to mention that?" he adds coyly. The young man shrugs, then rolls the tools back up and replaces them in his pack. "I'm no expert, and demon-eyes over there is probably better at spotting the things, but if we have to try disarming something, I've got the basics.
"I say we head for the break in that outer ridge--" here he points to the southeasternmost break--"Hopefully we'll be able to see how that tower's manned before they notice us. If not, well, that's when you cavalry come in, right?"
[sblock]I believe we're off the map to the southwest if I read correctly. If I've got that wrong, let me know. If I have that right: suggesting we make for the gap at around Y 44.
Looks like Lem has the best stealth at +11, but Ru has +8, and a +8 in Disable Device. Sadly, Mesem has a crap Stealth, because he has far and away the best Perception.
So, my best 'trying to sneak in' strategy is essentially: Ru and Lem moving, say, 30' ahead of the others (maybe a full 60'? feel free to chime in), using full sneakiness to try to play forward scout. Sadly, Reianne doesn't know Message and Menik didn't prepare it, so we need a signal to warn others that hopefully doesn't draw attention to ourselves. Suggestions welcome there, as well.
On the upside, Reianne does know Lullaby, so if we can coordinate properly, sneaking up / past folk might be a bit easier.
If / when we get inside, we might want to go back to SOP to take advantage of Mesem's perception vs. possible traps, but on the approach this seems like it might be a good idea to (hopefully) avoid being shut down before we even get to the door.[/sblock]
[sblock=mini stats]Ru Brike
AC: 16 (Touch 14, Flatfooted 12)
HP: 11/11
Initiative: +4
Perception: +4 Sense Motive: +4
CMB: +0 CMD: 14 Fort: +2 Reflex: +6 Will: +1
Wakizashi: +4, 1d6
Wakizashi (TWF): +2/+2, 1d6/1d6
Nunchaku: +4, 1d6
Shuriken: +4, 1d2
Conditional Attack mods: +1d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank)
Conditions: None
In Hand: None
Consumables:
Alchemist's Fire: 3/3
Liquid Ice: 1
Shuriken: 10/10
[/sblock]
Looking about from their point of view over the fort, "Well, a lone scout could poke around undetected but I don't want to think about what would happen if they got overwhelmed. I say we go in together."
Ru looks over the group, especially Dolgrin in his clinking chain mail. He bites his lip a moment.
"Maybe something in between: a few of us who are less likely to be noticed move a bit ahead, trying to catch trouble before the full group. The others follow behind at a short distance so they can come to our rescue if we wind up in over our heads?"
Galandra shakes her head at Lem. "It would be the obvious route. Without a trap expert I would not dare to walk in there just like that"
Ru smiles, then fishes out a rolled piece of leather from his backpack. He unravels it to reveal an assortment of what appear to be tinkering tools and picks held in place on the leather. "Funnily enough, I know a bit about traps," Ru says.
"Did I forget to mention that?" he adds coyly. The young man shrugs, then rolls the tools back up and replaces them in his pack. "I'm no expert, and demon-eyes over there is probably better at spotting the things, but if we have to try disarming something, I've got the basics.
"I say we head for the break in that outer ridge--" here he points to the southeasternmost break--"Hopefully we'll be able to see how that tower's manned before they notice us. If not, well, that's when you cavalry come in, right?"
[sblock]I believe we're off the map to the southwest if I read correctly. If I've got that wrong, let me know. If I have that right: suggesting we make for the gap at around Y 44.
soulnova said:Who has the greatest stealth? Galandra has +4
Looks like Lem has the best stealth at +11, but Ru has +8, and a +8 in Disable Device. Sadly, Mesem has a crap Stealth, because he has far and away the best Perception.
So, my best 'trying to sneak in' strategy is essentially: Ru and Lem moving, say, 30' ahead of the others (maybe a full 60'? feel free to chime in), using full sneakiness to try to play forward scout. Sadly, Reianne doesn't know Message and Menik didn't prepare it, so we need a signal to warn others that hopefully doesn't draw attention to ourselves. Suggestions welcome there, as well.
On the upside, Reianne does know Lullaby, so if we can coordinate properly, sneaking up / past folk might be a bit easier.
If / when we get inside, we might want to go back to SOP to take advantage of Mesem's perception vs. possible traps, but on the approach this seems like it might be a good idea to (hopefully) avoid being shut down before we even get to the door.[/sblock]
[sblock=mini stats]Ru Brike
AC: 16 (Touch 14, Flatfooted 12)
HP: 11/11
Initiative: +4
Perception: +4 Sense Motive: +4
CMB: +0 CMD: 14 Fort: +2 Reflex: +6 Will: +1
Wakizashi: +4, 1d6
Wakizashi (TWF): +2/+2, 1d6/1d6
Nunchaku: +4, 1d6
Shuriken: +4, 1d2
Conditional Attack mods: +1d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank)
Conditions: None
In Hand: None
Consumables:
Alchemist's Fire: 3/3
Liquid Ice: 1
Shuriken: 10/10
[/sblock]