[LPF] Rescue at Boar's Ridge

Ru Brike, human ninja

Looking about from their point of view over the fort, "Well, a lone scout could poke around undetected but I don't want to think about what would happen if they got overwhelmed. I say we go in together."

Ru looks over the group, especially Dolgrin in his clinking chain mail. He bites his lip a moment.

"Maybe something in between: a few of us who are less likely to be noticed move a bit ahead, trying to catch trouble before the full group. The others follow behind at a short distance so they can come to our rescue if we wind up in over our heads?"

Galandra shakes her head at Lem. "It would be the obvious route. Without a trap expert I would not dare to walk in there just like that"

Ru smiles, then fishes out a rolled piece of leather from his backpack. He unravels it to reveal an assortment of what appear to be tinkering tools and picks held in place on the leather. "Funnily enough, I know a bit about traps," Ru says.

"Did I forget to mention that?" he adds coyly. The young man shrugs, then rolls the tools back up and replaces them in his pack. "I'm no expert, and demon-eyes over there is probably better at spotting the things, but if we have to try disarming something, I've got the basics.

"I say we head for the break in that outer ridge--"
here he points to the southeasternmost break--"Hopefully we'll be able to see how that tower's manned before they notice us. If not, well, that's when you cavalry come in, right?"

[sblock]I believe we're off the map to the southwest if I read correctly. If I've got that wrong, let me know. If I have that right: suggesting we make for the gap at around Y 44.

soulnova said:
Who has the greatest stealth? Galandra has +4

Looks like Lem has the best stealth at +11, but Ru has +8, and a +8 in Disable Device. Sadly, Mesem has a crap Stealth, because he has far and away the best Perception.

So, my best 'trying to sneak in' strategy is essentially: Ru and Lem moving, say, 30' ahead of the others (maybe a full 60'? feel free to chime in), using full sneakiness to try to play forward scout. Sadly, Reianne doesn't know Message and Menik didn't prepare it, so we need a signal to warn others that hopefully doesn't draw attention to ourselves. Suggestions welcome there, as well.

On the upside, Reianne does know Lullaby, so if we can coordinate properly, sneaking up / past folk might be a bit easier.

If / when we get inside, we might want to go back to SOP to take advantage of Mesem's perception vs. possible traps, but on the approach this seems like it might be a good idea to (hopefully) avoid being shut down before we even get to the door.[/sblock]

[sblock=mini stats]Ru Brike
AC: 16 (Touch 14, Flatfooted 12)
HP: 11/11

Initiative: +4
Perception: +4 Sense Motive: +4
CMB: +0 CMD: 14 Fort: +2 Reflex: +6 Will: +1

Wakizashi: +4, 1d6
Wakizashi (TWF): +2/+2, 1d6/1d6
Nunchaku: +4, 1d6
Shuriken: +4, 1d2
Conditional Attack mods: +1d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank)

Conditions: None

In Hand: None

Consumables:
Alchemist's Fire: 3/3
Liquid Ice: 1
Shuriken: 10/10
[/sblock]
 

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Galandra looks at Ru quite impressed. "I like that plan... I could back you up from behind if needed and rush in if anything bigger appears" she taps her shortbow.

"When I went to hunt with my father, we had some hand signs as we could not speak or we would scare off our prey. We would need a clear sight of you, tho."


If she can, she will try to show the "all clear", "move out", "stop", "Freeze", "Get Down", "Get Up", "Danger Area", "Enemy in Sight", "Prepare for action" signs.
 

Chuckling at Ru's comment, "You're just full of surprises aren't you? I'm starting to wonder what kind of tricks you can't pull off."

[sblock=ooc]
Could always use a sunrod, and flash it in and out of a backpack like a signal flare. That would also help out with the less visually endowed of us. :P

[/sblock]
 

With Lem and Ru going ahead, they make it to the break in the wall, peer around and do see a skeletal archer on the wall standing guard. It is motionless, so they surmise that they have not been spotted. It seems to be paying attention to the standard approach path to the front door. Using hand signals to adjust the path for the rest, they call the rest of the party forward behind the cover of the fort wall.

The crushed wall segment does provide a path to get up the 15' to the wall top, but the loose stone looks like it would not be a quiet path. The archer crenelations only seem solid as you get near the corner tower.

From this point on, there is not sufficient vegetation to provide cover, either in the courtyard or behind the fort to the cliff face.
[sblock=ooc]Distance and completely motionless made the skeleton difficult to see before.
You get an ambush (surprise) round when you want to take it.
The crenelations do provide partial cover for the skeleton.[/sblock][sblock=zoomed map]
Approach2.png
[/sblock]
 

Galandra takes out her shortbow and a bludgeoning arrow. She prepares it and looks at the others.

"Do any of you have bows?" she then turns to Menik "Any magic that could hit it from here?"

She will wait for the others to prepare any attacks they can do from there.

[sblock=Mini Stats]
Maidel.png

Galandra
AC: 15 (Touch 12, Flatfooted 13)
HP: 12/12

Initiative: +2
Perception: +6/+8 vs Humans, Sense Motive: +2/+4 vs Humans,
CMB: +4 CMD: 16 Fort: +3 Reflex: +4 Will: +2

Falchion +4 [2d4+4] 18-20
Dagger +4 [1d4+3] 19-20
Shortbow +3 [1d6] x3
Greatclub +4 [1d10+4] x2

Effects: Killer
Combat Feats: Power Attack, Quick Draw

Conditions: None

In Hand: Shortbow

Consumables: 18 Normal Arrows, 10 Masterwork Arrows, 40 Blunt Arrows, 4 days rations

[/sblock]
 

Dolgrin shakes his head when asked if he has a bow. "Never all that good with the stuff," the dwarf whispers as he looks for any signals from Ru and Lem a few feet ahead.
 


Reianne nods sheepishly. "No bow, just a couple knives. As for magic, I'm...more to handling suited to the living guards." She then waits for any signals from the forward scouts to move on ahead.
 

"In addition to my bow, which I expect won't be effective against skeletons, I have a few magical attacks that could take it down. Force missile would be my choice. I can't guarantee a one shot kill, though" Menik notes.
 

Galandra nods at Menik. "Alright. It will be better with your magic then."

"The rest must be ready if we can't take it down in one shot. Stay in cover. Menik, on my mark-" she warns the mage.

She readies her blunt arrow and waits for the wind to be on her favor.

[sblock=OOC] Oh Gally... [/sblock]


[sblock=Mini Stats]
Maidel.png

Galandra
AC: 15 (Touch 12, Flatfooted 13)
HP: 12/12

Initiative: +2
Perception: +6/+8 vs Humans, Sense Motive: +2/+4 vs Humans,
CMB: +4 CMD: 16 Fort: +3 Reflex: +4 Will: +2

Falchion +4 [2d4+4] 18-20
Dagger +4 [1d4+3] 19-20
Shortbow +3 [1d6] x3
Greatclub +4 [1d10+4] x2

Effects: Killer
Combat Feats: Power Attack, Quick Draw

Conditions: None

In Hand: Shortbow

Consumables: 18 Normal Arrows, 10 Masterwork Arrows, 39 Blunt Arrows, 4 days rations

[/sblock]
 
Last edited:

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