[LPF] Rescue at Boar's Ridge

Galandra moves carefully behind the rest covering their back with her bow. "If he knows, then we better snuff them quicker than he can react"

She turns to Menik. "I don't know how much magic you can do, but it would be best if you save the rest for later... We should get rid of that other one before getting inside. I would not want to worry about it when we enter."


If Ru and Lem check the door at k17-18 for traps, she will follow them at 30ft with her bow ready in case anything comes out. If the door is clear, she will turn her attention to the remaining skeleton.
 
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[sblock=confused]From the ground, you don't have any way to see what is at K17. It is one story up, and being blocked by the second story in the front and back.

K11-K22 is a hallway between the two second story sections, but you cannot see down it unless you get up on the wall.

Q16 is the front door, which has been battered open.

M36 is a solid looking door at the base of the tower.

K6 is where the second skeleton is.

Lem snuck up to B11 to find the second skeleton, before returning to the group which is massed at Q41-W42.
[/sblock]
 


Correction to previous post:

"I'm pretty good when it comes to moving unseen, but I admit I'm not the best at finding traps." Lem then moves to examine the door at M36.
 

"I don't know how much magic you can do, but it would be best if you save the rest for later...

"I have a minor spell that is supposed to be effective against undead, which I can cast as many times as needed. I didn't use it before because it's shorter range and doesn't hit as reliably, but I can use it this time" Menik says.
 

While waiting for Lem to examine the door, Reianne returns her whip back to her side and grabs the morningstar from her right hip. "Just in case we have more skeletons to deal with. All the better to smash them."

[sblock=Mini Stats]
Reianne Estril

AC: 15 (Touch 11, Flatfooted 14)
HP:
9/9

Initiative:
+1
Perception
: -1 Sense Motive: -1
CMB:
+2/+4 (tripping) CMD: 13/15 (resisting tripping)
Fort: +1 Reflex: +3 Will: +1
Speed: 20'

Scorpion Whip:
+2, 1d4+2, 15' Reach, Trip, Disarm, Performance, Nonthreating
Longsword:
+2, 1d8+2
Morningstar: +2, 1d8+2
Dagger:
+2, 1d4+2
Thrown Dagger:
+1, 1d4+2, 10'

Combat Feats
Combat Expertise
Arcane Strike
Improved Trip

Bard Cantrips: Daze, Detect Magic, Drench, Lullaby, Mending

1st Level Bard Spells (2/day): Charm Person, Sleep


Conditions:
None

In Hand:
Morningstar

2 Daggers
2 Alchemist's Fires

[/sblock]
 
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Ru Brike, human ninja

As Lem declares the door cleared, Ru moves in, pulling his tools from his pack and setting to the lock with quick, practiced ease...

[sblock=actions]Disable Device (unlock door) (1d20+8=22)

Hopefully enough to get us inside[/sblock]

[sblock=mini stats]Ru Brike
AC: 16 (Touch 14, Flatfooted 12)
HP: 11/11

Initiative: +4
Perception: +4 Sense Motive: +4
CMB: +0 CMD: 14 Fort: +2 Reflex: +6 Will: +1

Wakizashi: +4, 1d6
Wakizashi (TWF): +2/+2, 1d6/1d6
Nunchaku: +4, 1d6
Shuriken: +4, 1d2
Conditional Attack mods: +1d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank)

Conditions: None

In Hand: None

Consumables:
Alchemist's Fire: 3/3
Liquid Ice: 1
Shuriken: 10/10
[/sblock]
 

Reianne leans forward intently, practically shaking with nervous energy watching as Ru attempts to disarm whatever trap lays in wait.
 

As the two rogues move towards the door, Dolgrin carefully follows them to their location once the clear signal is given. The dwarf stands guard over the two of them as they begin their work.
 

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