Ru Brike, human ninja
Ru gives a satisfied smile as the door swings open, then rolls his tools back up and carefully returns them to his pack as he moves in with the others to assess the room beyond. When everyone is inside, he makes sure to close the door again against wandering patrols noticing.
"The rampart's nice cover from those below," he whispers,
"though as soon as we turn the corner, that other skelly probably sees us."
Ru chews his lip as he thinks, then turns to Mesem.
"That skin of yours, it's more than just armor, yes? You summon it. Can you summon other things? Maybe something we could send flying over to the skelly to distract it without calling attention to the source of it?"
[sblock=ooc]
Perception (1d20+4=17)
I'm thinking the upper level here is our best bet for getting further in, though I'm admittedly bad as a strategist. But if I have the position of the other skelly right, he sees us way outside of our range to do anything about him.
Unless, that is, Mesem sent, say, an eagle or string of eagles after him. He can't summon them far enough to attack right away, but certainly slightly-crazed wildlife wouldn't cause the same alarm as a group of people (and since summoners summon as an SLA, there's no chance of someone hearing the casting, I believe)?
If we can either distract the skeleton long enough to close, or knock him out with multiple eagles ... *shrugs*. It's a thought.
Then Mesem can re-suit and we move toward the interior.
As always, up for others' ideas on the subject, too.[/sblock]
[sblock=mini stats]
Ru Brike
AC: 16 (Touch 14, Flatfooted 12)
HP: 11/11
Initiative: +4
Perception: +4
Sense Motive: +4
CMB: +0
CMD: 14
Fort: +2
Reflex: +6
Will: +1
Wakizashi: +4, 1d6
Wakizashi (TWF): +2/+2, 1d6/1d6
Nunchaku: +4, 1d6
Shuriken: +4, 1d2
Conditional Attack mods: +1d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank)
Conditions: None
In Hand: Wakizashi x1
Consumables:
Alchemist's Fire: 3/3
Liquid Ice: 1
Shuriken: 10/10
[/sblock]