[LPF] Rescue at Boar's Ridge

Mesem grins in spite of himself. "Well now, that went as good as could be expected."

"Now, if you do not mind, I will take the time to recall my skin."


[sblock=OOC]Nice! I knew it was close...

Mesem will take the minute to resummon his skin-eidolon, cast Guidance, then lead the way to the doors at column 17. Will roll a perception for baddies/traps/etc.[/sblock]
mesem-adrarda-portrait-small.jpg


[sblock=Stats]Mesem Adrarda
Status: Unbound
[sblock=Bound Stats]Initiative: +1, Perception: +7
HP: 9/9 real + 11/11 temporary
AC: 13 (Touch: 11 Flat-footed: 12) CMB: +5 CMD: 16
Fort: +1 Ref: +1 Will: +6 (+8 vs enchantments)

Natural Weapons:Bite (+5, 1d6+4), 2 Claws (on feet) (+6, 1d4+4)
[/sblock][sblock=Unbound Stats]Initiative: +0, Perception: +7
HP: 10/10 real
AC: 10 (Touch: 10 Flat-footed: 10) CMB: +0 CMD: 10
Fort: +2 Ref: +0 Will: +6 (+8 vs enchantments)[/sblock]Current Weapon in Hand: None

Summon Monster I: 3/4
Spells: 0 - Infinite, 1 - 2/2

Active Magic: Summon Monster I - Celestial Eagle - 0/1 minutes
[/sblock]​
 

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"Definitely. Also, remind me to never anger any birds, as I'd like to keep my head attached please." laughs Reianne. "Now let's press on." Reianne focuses her attention on trying to look around for any latent magic in the area as she follows Mesem towards the doors.

[sblock=OOC]
I'll be following behind Mesem, and continue scanning around with Detect Magic. Sorry, had to run quick out the door to make my appointment. :)
[/sblock]
 
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Ru Brike, human ninja

Ru gives a satisfied smile and thumps Mesem on the back.

"Well done. Now for the hard part. I expect the inside's a lot better guarded..." He moves in a crouch (to avoid notice from anyone below) to the door with the others, and presuming Mesem gives it an all clear, files in with the others.

[sblock=ooc]Go ahead and assume Ru picks the lock if it's locked, too (+8).[/sblock]

[sblock=mini stats]Ru Brike
AC: 16 (Touch 14, Flatfooted 12)
HP: 11/11

Initiative: +4
Perception: +4 Sense Motive: +4
CMB: +0 CMD: 14 Fort: +2 Reflex: +6 Will: +1

Wakizashi: +4, 1d6
Wakizashi (TWF): +2/+2, 1d6/1d6
Nunchaku: +4, 1d6
Shuriken: +4, 1d2
Conditional Attack mods: +1d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank)

Conditions: None

In Hand: Wakizashi x1

Consumables:
Alchemist's Fire: 3/3
Liquid Ice: 1
Shuriken: 10/10
[/sblock]
 

Galandra gives a thumbs up to Mesem and will follow the rest covering their backs at all time.

[sblock] And she sees nothing. Today is not my Perception day... [/sblock]
 

Feeling confident, the party moves forward. They find two sets of double doors opposite of each other. Both sets of doors appear to be trapped, with the western doors being more complicated than the eastern doors. Old blood stains on the floor suggest pain of failure. Several slots around and above the western door casing look ominous.

[sblock=ooc]Which way do you go? I didn't roll for Ru, as there are two choices to consider.[/sblock][sblock=new map]New map, starting new coordinates. Up is East for now because I don't want to spin every map I kick out.
Approach4.png
[/sblock]
 

Mesem's examination of the doors reveals that both are trapped. As the others gather around, he explains, "...and see these slots over the western door frame? I believe those are linked to the trigger; my guess is that they are shafts for projectiles of some sort."

Mesem looks at the others. "The eastern doors would be easier to penetrate, but that in itself suggests that entering through the western doors is more worthwhile." He turns to Ru. "What do you think, Master Ru?"

Before Ru makes his attempt at the lock, Mesem touches his shoulder and says, with his thin smile, "For luck."

[sblock=OOC]I would defer somewhat to jk on this one, considering it's Ru's behind. Mesem will cast Guidance on Ru for when he attempts the check, and will move to P37 before he does so in an effort to put himself outside of harm's way.[/sblock]
mesem-adrarda-portrait-small.jpg


[sblock=Stats]Mesem Adrarda
Status: Bound
[sblock=Bound Stats]Initiative: +1, Perception: +7
HP: 9/9 real + 11/11 temporary
AC: 13 (Touch: 11 Flat-footed: 12) CMB: +5 CMD: 16
Fort: +1 Ref: +1 Will: +6 (+8 vs enchantments)

Natural Weapons:Bite (+5, 1d6+4), 2 Claws (on feet) (+6, 1d4+4)
[/sblock][sblock=Unbound Stats]Initiative: +0, Perception: +7
HP: 10/10 real
AC: 10 (Touch: 10 Flat-footed: 10) CMB: +0 CMD: 10
Fort: +2 Ref: +0 Will: +6 (+8 vs enchantments)[/sblock]Current Weapon in Hand: None

Summon Monster I: 3/4
Spells: 0 - Infinite, 1 - 2/2

Active Magic: None
[/sblock]​
 

Ru kneels on the rampart, one gloved hand lightly touching an old blood stain in the rock. He sheathes his weapon and retrieves his tools again, looking to the others with a sigh. As Mesem touches him, he gives the half-elf a wink.

"Appreciate it, bright eyes. You're probably right about the doors, but between you and me, I like my blood on the inside, so I'm hoping there's a pass-through once we get past this."

He turns to the eastern door, then, waving the others off to stand out of immediate danger, and pointing to Reianne.

"Goggles, I'd appreciate it if you could get that wand ready in case things go wonky here? Not keen on winding up with a gravestone that says 'killed by a door,' you know? Horrible for a guy's reputation."

Then the quipping ends as the young southerner turns his attention to the trapped entryway. He surveys lock and doorframe, then carefully chooses tools from his kit. His tongue peeks out from between his lips as he concentrates and begins the work in apparent silence and calm, though anyone looking closely enough can see the sweat already beginning to drip from his brow...

[sblock=ooc]Guidance Disable Device (1d20+9=23)

I've no real experience with traps, but glancing over stuff, not sure Ru has the best chance that managed it. Fingers crossed, though...[/sblock]
[sblock=mini stats]Ru Brike
AC: 16 (Touch 14, Flatfooted 12)
HP: 11/11

Initiative: +4
Perception: +4 Sense Motive: +4
CMB: +0 CMD: 14 Fort: +2 Reflex: +6 Will: +1

Wakizashi: +4, 1d6
Wakizashi (TWF): +2/+2, 1d6/1d6
Nunchaku: +4, 1d6
Shuriken: +4, 1d2
Conditional Attack mods: +1d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank)

Conditions: None

In Hand: Wakizashi x1

Consumables:
Alchemist's Fire: 3/3
Liquid Ice: 1
Shuriken: 10/10
[/sblock]
 

Reianne twirls the wands between her fingers as Ru attempts to disarm whatever trap awaits him on the door. "You know, I would tactfully edit out any mention of a door killing you if I immortalize this in a story right? It'd be tasteful, I promise!" Reianne giggles as she watches, ready to step in case he is hurt.


[sblock=Mini Stats]
Reianne Estril

AC: 15 (Touch 11, Flatfooted 14)
HP:
9/9

Initiative:
+1
Perception
: -1 Sense Motive: -1
CMB:
+2/+4 (tripping) CMD: 13/15 (resisting tripping)
Fort: +1 Reflex: +3 Will: +1

Scorpion Whip:
+2, 1d4+2, 15' Reach, Trip, Disarm, Performance, Nonthreating
Longsword:
+2, 19-20, 1d8+2
Morningstar: +2, 1d8+2
Dagger: +2, 19-20, 1d4+2
Thrown Dagger:
+1, 19-20, 1d4+2, 10'

Combat Feats
Combat Expertise
Arcane Strike
Improved Trip

Bard Cantrips: Daze, Detect Magic, Drench, Lullaby, Mending

1st Level Bard Spells (2/day): Charm Person, Sleep


Conditions:
None

In Hand:
Morningstar, Wand of Cure Light Wounds

2 Daggers

[/sblock]
 

[sblock=Ru]You think you have disabled the trap on the eastern door.
You hear noises of activity behind the eastern door.
Oops, the activity changes when Reianne giggles.[/sblock]
[sblock=all]You are about to go inside. Any active light sources or preparations before the door is opened?[/sblock]
 

Ru Brike, human ninja

Ru turns one last pick, holding tensely, then visibly relaxes and re-stores the tools. His brow furrows, then eyes widen as he does so. He waves to the others with a silent urgency, raising a finger to his lips. He points toward the door again, then to his ear, then bites his lip as he gestures the group to either side of the entryway, drawing his own dual blades.

[sblock=ooc]I'm not sure how much I can reasonably IC convey without making noise. The closest applicable skill I could come up with is the 'secret message' version of Bluff, though I'm not sure that's quite right, since not making any noise, he can't exactly be 'overheard' by anyone. Am trying to avoid just laying it out in an ooc block without making sure that's kosher first. :) :

Bluff message? (1d20+6=12)[/sblock]
[sblock=mini stats]Ru Brike
AC: 16 (Touch 14, Flatfooted 12)
HP: 11/11

Initiative: +4
Perception: +4 Sense Motive: +4
CMB: +0 CMD: 14 Fort: +2 Reflex: +6 Will: +1

Wakizashi: +4, 1d6
Wakizashi (TWF): +2/+2, 1d6/1d6
Nunchaku: +4, 1d6
Shuriken: +4, 1d2
Conditional Attack mods: +1d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank)

Conditions: None

In Hand: Wakizashi x2

Consumables:
Alchemist's Fire: 3/3
Liquid Ice: 1
Shuriken: 10/10
[/sblock]
 

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