[LPF] Rescue at Boar's Ridge

[sblock=ooc]The party has already done a short course in hand signals, so a "shush" is easy to have added to that list. They were "all clear", "move out", "stop", "Freeze", "Get Down", "Get Up", "Danger Area", "Enemy in Sight", "Prepare for action" signs. [/sblock]
 

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[sblock=ooc]D'oh! Thanks for the reminder. Sorry 'bout that, folks.
The party has already done a short course in hand signals, so a "shush" is easy to have added to that list. They were "all clear", "move out", "stop", "Freeze", "Get Down", "Get Up", "Danger Area", "Enemy in Sight", "Prepare for action"]
[/sblock]

After whatever it is that causes Ru's eyes to widen, in quick succession he gives the "shush" and "prepare for action" signals. He adds "Danger Area" and "Enemy in Sight," indicating the door in both cases as he moves into position.
 
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Dolgrin can't help but chuckle as he watches the eagle rip the skull off of the skeleton, leaving the decapitated body wobbling for a slight second before tumbling to the ground. He follows the others as they make their way to the door, stopping when Ru gives the signal.

[sblock=Lighting OOC]I'm fine due to darkvision, but I have 3 torches that people can borrow if they need one.[/ooc]
 

Galandra will move to the side of the door (P32), wielding her brand new Greatclub. She nods at Ru, readying an action in case something crosses the door.


[sblock=Mini Stats]
Maidel.png

Galandra
AC: 15 (Touch 12, Flatfooted 13)
HP: 12/12

Initiative: +2
Perception: +6/+8 vs Humans, Sense Motive: +2/+4 vs Humans,
CMB: +4 CMD: 16 Fort: +3 Reflex: +4 Will: +2

Falchion +4 [2d4+4] 18-20
Dagger +4 [1d4+3] 19-20
Shortbow +3 [1d6] x3
Greatclub +4 [1d10+4] x2

Effects: Killer
Combat Feats: Power Attack, Quick Draw

Conditions: None

In Hand: Shortbow

Consumables: 18 Normal Arrows, 10 Masterwork Arrows, 39 Blunt Arrows, 4 days rations

[/sblock]
 

Mesem tenses as Ru indicates the presence of probable enemies beyond the door. Gesturing to himself, he moves to take the lead in front of the door if Ru will let him, drawing his sword as he does so.

[sblock=OOC]Mesem will move to P34 if Ru allows him to. What I'd like to do is have Mesem cast Mage Armor on himself, and then open the door, understanding that the enemies on the other side are likely to hear him, and potentially act, in the interim between those two actions. Unless opening a door counts as a move action...

Mesem has drawn his sword.[/sblock]
mesem-adrarda-portrait-small.jpg


[sblock=Stats]Mesem Adrarda
Status: Bound
[sblock=Bound Stats]Initiative: +1, Perception: +7
HP: 9/9 real + 11/11 temporary
AC: 13 (Touch: 11 Flat-footed: 12) CMB: +5 CMD: 16
Fort: +1 Ref: +1 Will: +6 (+8 vs enchantments)

Natural Weapons:Bite (+5, 1d6+4), 2 Claws (on feet) (+6, 1d4+4)
[/sblock][sblock=Unbound Stats]Initiative: +0, Perception: +7
HP: 10/10 real
AC: 10 (Touch: 10 Flat-footed: 10) CMB: +0 CMD: 10
Fort: +2 Ref: +0 Will: +6 (+8 vs enchantments)[/sblock]Current Weapon in Hand: None

Summon Monster I: 3/4
Spells: 0 - Infinite, 1 - 2/2

Active Magic: None
[/sblock]​
 

Galandra looks at Mesem confused. He hasn't showed any close combat abilities yet, but at first sight he doesn't look like he can handle too much damage. She frowns at him, glancing back at the door.
 

Reianne stows the wand in her bag, and tightens a grip on her morningstar as she waits for the door to open, or for a signal to act.

[sblock=also lighting related ooc]
I have 5 sunrods that we can use, if we want light going in.
[/sblock]
 


Dolgrin makes a quick gesture to Mesem, noticing Galandra's frown and beginning to think the same thing. The dwarf does his best to move slowly towards the door, hoping to not make any sudden moves that would alert anyone behind it.

He points to himself and then holds his index finger up, indicating that he should be the first to go through the door.
 


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