[LPF] Rescue at Boar's Ridge

Menik moves in front of the doorway to see what's going on. (Q34)

He draws his bow and says something in the strange language that the creatures used.

[sblock=in goblin]"Drop your weapons now or you'll die!"[/sblock]
 

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Unable to enter melee combat from his position, Lem moves up in anticipation of room opening up in the party's front rank.

OOC: Moving up to P33, bag still at the ready.
 

"Pardon me," Dolgrin says to Galandra as he rushes into the room, axe in hand, standing to the south and east of the goblin in the middle of the room. The dwarf gives out a loud battle cry as he swings his axe over his head before bringing it straight down towards the goblin's head.

[sblock=OOC]Move to N34[/sblock]

[sblock=Dolgrin's Key Stats]
AC: 16
HP: 17/17
Init: +1
CMB: +4
CMD: 15

Fort: +5, Ref +1, Will +2

Greataxe: +5 attack, 1d12+4 dmg
Warhammer: +4 atk, 1d8+3
Light Xbow: +2 atk, 1d8[/sblock]
 

Seeing the combat is not going well against these intruders into his master's castle, the melee goblin strikes at the dwarf, bouncing his blade off the dwarven armor and then starts backpedaling. The archer lets his arrow fly, skipping it off of Dolgrim's shoulder. He then high tails it through the shadows into the darkness of the back corner of the room. You hear shouting from that corner.

[sblock=Mesem and Dolgin]The goblin ran to a stairwell in the back corner and down[/sblock]
[sblock=Combat]
Menik threatens...
Lem is waiting for a good target.
Dolgrim misses
Goblin 2 swings and 5' steps from M33 to L34.
Goblin 4 fires and moves past J38.
Apparently Menik's threat didn't work.

Status Start of Round 2
Goblin 1 ~ N32 ~ AC 16 ~ unconscious and bleeding out
Goblin 2 ~ L34 ~ AC 16 ~ unhurt
Goblin 3 ~ N35 ~ AC 16 ~ unconscious and bleeding out
Goblin 4 ~ out of sight ~ AC 15 ~ unhurt ~ shouting

Mesem ~ mage armor
Ru
Dolgin ~
Menik ~ mage armor ~
Galandra
Reianne ~ unlit sunrod in hand
Lem ~ [/sblock]
The party is up.
[sblock=map]
Fight1c.png
[/sblock][sblock=ooc]Galandra: Close. Turning off the yellow of the short bow and changing the "In Hand" to the greatclub was what I had intended. Don't worry. It usually takes me five to six rounds to get my combat block the way I like it. I generally tweak the info every round.[/sblock]
 
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A less-disciplined version of Mesem might have cursed at the sight of the fleeing goblin. As it was, he simply said, with mild agitation, "The one with a bow has gone down stairs!" as he charged in front of Ru and Dolgrin at the remaining goblin. A flick of his large sword flashed around the goblin's shield and sliced across its chest.
[sblock=OOC]Charge to M34, attack goblin.[/sblock]
mesem-adrarda-portrait-small.jpg


[sblock=Stats]Mesem Adrarda
Status: Bound, -2 AC from charge (1 round)
[sblock=Bound Stats]Initiative: +1, Perception: +7
HP: 9/9 real + 11/11 temporary
AC: 17 (Touch: 11 Flat-footed: 16) CMB: +5 CMD: 16
Fort: +1 Ref: +1 Will: +6 (+8 vs enchantments)

Natural Weapons:Bite (+5, 1d6+4), 2 Claws (on feet) (+6, 1d4+4)
[/sblock][sblock=Unbound Stats]Initiative: +0, Perception: +7
HP: 10/10 real
AC: 10 (Touch: 10 Flat-footed: 10) CMB: +0 CMD: 10
Fort: +2 Ref: +0 Will: +6 (+8 vs enchantments)[/sblock]Current Weapon in Hand: Nodachi: +5, 1d10+6, 18-20/x2

Summon Monster I: 3/4
Spells: 0 - Infinite, 1 - 1/2

Active Magic: Mage Armor - 0/1 hour
[/sblock]​
 
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The melee goblin falls unconscious. The archer is out of sight.
[sblock=combat]
Status Start of Round 2
Goblin 1 ~ N32 ~ AC 16 ~ unconscious and bleeding out
Goblin 2 ~ L34 ~ AC 16 ~ unconscious and bleeding out
Goblin 3 ~ N35 ~ AC 16 ~ unconscious and bleeding out
Goblin 4 ~ out of sight ~ AC 15 ~ unhurt ~ shouting

Mesem ~ mage armor ~ has acted
Ru ~
Dolgin ~
Menik ~ mage armor ~
Galandra
Reianne ~ unlit sunrod in hand
Lem ~
[/sblock]
 

Ru Brike, human ninja

"Okay, whoever's got light, we need it filling the room," Ru says as the third goblin falls and Mesem reveals the apparent exit strategy of the archer. "I haven't learned any tricks for seeing in the dark yet, I'm afraid"

[sblock=ooc]Holding action until Ru can see, whether that's via sunrod or Dancing Lights. Since the others can move through his square without penalty, I don't think that hurts anyone else's turn.[/sblock]

[sblock=mini stats]Ru Brike
AC: 16 (Touch 14, Flatfooted 12)
HP: 11/11

Initiative: +4
Perception: +4 Sense Motive: +4
CMB: +0 CMD: 14 Fort: +2 Reflex: +6 Will: +1

Wakizashi: +4, 1d6
Wakizashi (TWF): +2/+2, 1d6/1d6
Nunchaku: +4, 1d6
Shuriken: +4, 1d2
Conditional Attack mods: +1d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank)

Conditions: None

In Hand: Wakizashi x2

Consumables:
Alchemist's Fire: 3/3
Liquid Ice: 1
Shuriken: 10/10
[/sblock]
 

Reianne taps the sunrod a couple times against her arm to activate it, and then cautiously heads into the room. "Alright, I've got light, let's see what's in here."

[sblock=Actions]
Standard, activate sunrod
Move to L32 to light up the room.
[/sblock]
 

Cursing at the short sword strike that came very close to him, Dolgrin snarls and jogs to the base of the stairs, looking down as best he can.

[sblock=OOC]Double move to J38 and make a perception check.[/sblock]
[sblock=Dolgrin's Key Stats]
AC: 16
HP: 17/17
Init: +1
CMB: +4
CMD: 15

Fort: +5, Ref +1, Will +2

Greataxe: +5 attack, 1d12+4 dmg
Warhammer: +4 atk, 1d8+3
Light Xbow: +2 atk, 1d8[/sblock]
 

Galandra follows Dolgrin close behind, Greatclub in hand. "Tell me where to hit"


[sblock=Mini Stats]
Maidel.png

Galandra
AC: 15 (Touch 12, Flatfooted 13)
HP: 12/12

Initiative: +2
Perception: +6/+8 vs Humans, Sense Motive: +2/+4 vs Humans,
CMB: +4 CMD: 16 Fort: +3 Reflex: +4 Will: +2

Falchion +4 [2d4+4] 18-20
Dagger +4 [1d4+3] 19-20
Shortbow +3 [1d6] x3
Greatclub +4 [1d10+4] x2

Effects: Killer
Combat Feats: Power Attack, Quick Draw

Conditions: None

In Hand: Shortbow

Consumables: 18 Normal Arrows, 10 Masterwork Arrows, 39 Blunt Arrows, 4 days rations

[/sblock]
 

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