Seeing the combat is not going well against these intruders into his master's castle, the melee goblin strikes at the dwarf, bouncing his blade off the dwarven armor and then starts backpedaling. The archer lets his arrow fly, skipping it off of Dolgrim's shoulder. He then high tails it through the shadows into the darkness of the back corner of the room. You hear shouting from that corner.
[sblock=Mesem and Dolgin]The goblin ran to a stairwell in the back corner and down[/sblock]
[sblock=Combat]
Menik threatens...
Lem is waiting for a good target.
Dolgrim misses
Goblin 2 swings and 5' steps from M33 to L34.
Goblin 4 fires and moves past J38.
Apparently Menik's threat didn't work.
Status Start of Round 2
Goblin 1 ~ N32 ~ AC 16 ~ unconscious and bleeding out
Goblin 2 ~ L34 ~ AC 16 ~ unhurt
Goblin 3 ~ N35 ~ AC 16 ~ unconscious and bleeding out
Goblin 4 ~ out of sight ~ AC 15 ~ unhurt ~ shouting
Mesem ~ mage armor
Ru
Dolgin ~
Menik ~ mage armor ~
Galandra
Reianne ~ unlit sunrod in hand
Lem ~ [/sblock]
The party is up.
[sblock=map]
[/sblock][sblock=ooc]Galandra: Close. Turning off the yellow of the short bow and changing the "In Hand" to the greatclub was what I had intended. Don't worry. It usually takes me five to six rounds to get my combat block the way I like it. I generally tweak the info every round.[/sblock]