[LPF] Rescue at Boar's Ridge

Hearing the sounds of more enemies, Mesem skips lightly over the table to the east and positions himself beside the door, sword at the ready. "Ru! Retreat back into the room!"

[sblock=OOC/Actions]No worries; I wasn't trying to rush you about moving forward. I was just wondering, and wanted an excuse to check in. :)

Mesem moves to K37 and readies an attack. He'll wait to avoid attacking around the corner if possible, swing anyway if not.[/sblock]
mesem-adrarda-portrait-small.jpg


[sblock=Stats]Mesem Adrarda
Status: Bound, -2 AC from charge (1 round)
[sblock=Bound Stats]Initiative: +1, Perception: +7
HP: 9/9 real + 11/11 temporary
AC: 17 (Touch: 11 Flat-footed: 16) CMB: +5 CMD: 16
Fort: +1 Ref: +1 Will: +6 (+8 vs enchantments)

Natural Weapons:Bite (+5, 1d6+4), 2 Claws (on feet) (+6, 1d4+4)
[/sblock][sblock=Unbound Stats]Initiative: +0, Perception: +7
HP: 10/10 real
AC: 10 (Touch: 10 Flat-footed: 10) CMB: +0 CMD: 10
Fort: +2 Ref: +0 Will: +6 (+8 vs enchantments)[/sblock]Current Weapon in Hand: Nodachi: +5, 1d10+6, 18-20/x2

Summon Monster I: 3/4
Spells: 0 - Infinite, 1 - 1/2

Active Magic: Mage Armor - 0/1 hour
[/sblock]​
 

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Ru Brike, human ninja

Ru dances out the way of the goblin attacks with a chuckle and a wink.

"Boys, please. I'm not averse to the occasional group encounter, but I was really in the mood for more of a one-on-one rendezvous with your friend. Maybe another time, then? Have you met my dwarven friend, though? I hear he's got a special place in his heart for goblins."

[sblock=ooc]Withdraw up stairs to J34.

Question: does being higher on the stairs count as being on higher ground (+1) for attack purposes?[/sblock]


[sblock=mini stats]Ru Brike
AC: 16 (Touch 14, Flatfooted 12)
HP: 11/11

Initiative: +4
Perception: +4 Sense Motive: +4
CMB: +0 CMD: 14 Fort: +2 Reflex: +6 Will: +1

Wakizashi: +4, 1d6
Wakizashi (TWF): +2/+2, 1d6/1d6
Nunchaku: +4, 1d6
Shuriken: +4, 1d2
Conditional Attack mods: +1d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank)

Conditions: None

In Hand: Wakizashi x2

Consumables:
Alchemist's Fire: 3/3
Liquid Ice: 1
Shuriken: 10/10
[/sblock]
 


[sblock=higher ground]Yes, stairs counts as higher ground gaining a +1 to attack.[/sblock][sblock=Dolgrin]Did you pull back as well, or did you stay in the stairwell?
I am assuming you only took a free action in talking for the moment.[/sblock]
[sblock=Combat status]Status Party half of Round 3
Goblin 1 ~ N32 ~ AC 16 ~ unconscious and bleeding out
Goblin 2 ~ L34 ~ AC 16 ~ unconscious and bleeding out
Goblin 3 ~ N35 ~ AC 16 ~ unconscious and bleeding out
Goblin 4 ~ out of sight ~ AC 15 ~ unhurt ~ shouting
Goblin 5 ~ J40 ~ AC 16 ~ unhurt
Goblin 6 ~ K40 ~ AC 16 ~ unhurt
Goblin ? ~ ???
Goblin ? ~ ???
Goblin ? ~ ???
Goblin ? ~ ???
Goblin ? ~ ???


Mesem ~ mage armor ~ moved, readied action to attack
Ru ~ withdrew
Dolgin ~
Menik ~ mage armor ~
Galandra ~
Reianne ~ lit sunrod in hand
Lem ~
[/sblock][sblock=map]
Fight1g.png
[/sblock]
 


Galandra sighs, clearly not wanting to retreat, specially with Mesem right there by the stairs. She growls annoyed and moves back to allow the flow of goblin into the room.

[sblock]5ft step to K36. Readies attack.[/sblock]

"Hit them hard" she comments Mesem as she waits for the goblins.
 

Reianne closes in on the stairwell trying to get closer to the action. "I'd like a piece of this action myself if you don't mind." As she gets close to Galandra and Dolgrin she drops the sunrod to the floor to free her shield hand up.

[sblock=Actions]
Move to K35, drop sunrod there.
Ready an action to attack.
[/sblock]
 
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The first goblin runs up the stairs. Before getting to the top, Mesem strikes him down and he falls back down the stairs. The archer returns around the corner and takes a shot at Mesem. The shot bounces off of Mesem's skin without piercing it. The goblin hiding behind the wall throws an alchemist's fire at the top of the stairwell. He succeeds in blocking the entry way with fire. Another goblin steps in to guard the archer, but gets his ear shot off for his troubles by Menik.

[sblock=Mesem and Galandra]You each take one point of splash fire damage.[/sblock]
[sblock=terrain]Menik, Dolgrin and Ru are far enough back that he can only see goblins standing at J39 or closer.[/sblock]

Party up, start of round four
[sblock=Combat status]Status after Goblin half of Round 3
Goblin 1 ~ N32 ~ AC 16 ~ unconscious and bleeding out
Goblin 2 ~ L34 ~ AC 16 ~ unconscious and bleeding out
Goblin 3 ~ N35 ~ AC 16 ~ unconscious and bleeding out
Goblin 4 ~ J40 ~ AC 15 ~ unhurt ~ fires shot
Goblin 5 ~ J39 ~ AC 16 ~ unconscious and bleeding out
Goblin 6 ~ K40 ~ AC 16 ~ unhurt ~ tosses an alchemist's fire
Goblin 7 ~ J39 ~ AC 16 ~ took an arrow ~ guarding archer
Goblin ? ~ ???
Goblin ? ~ ???
Goblin ? ~ ???
Goblin ? ~ ???

Mesem ~ mage armor ~ moved, readied taken 1 damage
Ru ~ withdrew
Dolgin ~ moved
Menik ~ mage armor ~ readied bow shot taken
Galandra ~ readied ..........................................1 damage
Reianne ~ lit sunrod in hand ~ readied to attack
Lem ~ full action available ~ no vantage point to toss tanglefoot bag, so delaying
[/sblock][sblock=map]
Fight1h.png
[/sblock]
 
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Ru Brike, human ninja

"Oh, poor form dropping drinks like that," Ru quips as he drops one of his swords to the floor and moves to get a better angle. "Does the boss know you throw these messy parties while he's away on important world-destroying business? He must be horribly disappointed.

"But since we're throwing party favors, have you tried shuriken? I'm told they taste just like goblin dog,"
he adds, flinging one of them at the closest goblin.

[sblock=Actions]Free: Drop Wakizashi
Move: to J-36
Standard: Shuriken attack vs. Goblin 7

Shuriken attack; damage (1d20+4=16, 1d2=1)

I'm not sure if the AC listed includes cover from being down the stairs (I assume that's what's providing the cover) or not. If it does, he hit for an exciting 1 damage. If not, I'll roll recovery as it goes zinging off the far wall. :)[/sblock]

[sblock=mini stats]Ru Brike
AC: 16 (Touch 14, Flatfooted 12)
HP: 11/11

Initiative: +4
Perception: +4 Sense Motive: +4
CMB: +0 CMD: 14 Fort: +2 Reflex: +6 Will: +1

Wakizashi: +4, 1d6
Wakizashi (TWF): +2/+2, 1d6/1d6
Nunchaku: +4, 1d6
Shuriken: +4, 1d2
Conditional Attack mods: +1d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank)

Conditions: 1 Wakizashi at J34

In Hand: Wakizashi x1

Consumables:
Alchemist's Fire: 3/3
Liquid Ice: 1
Shuriken: 9/10
[/sblock]
 

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