[LPF] Rescue at Boar's Ridge

Dolgrin moves ahead, wanting to be at the front of the fray. Holding for a moment until everyone is ready, the other side of the doors is silent as well. Finally Dolgrim kicks the double doors open, spilling fourth some light from the dusk sky into the originally darkened room. Standing, waiting are four small ugly creatures. If you can trust Cratchen, these would be goblins. Three are prepared with shortswords and shields, while one in the dim light of the back has a bow drawn.

They were not sure who was coming through, so your party has initiative.

[sblock=Menik]You here one of they say in Goblin "You're not boss. That's bosses door."[/sblock][sblock=others]One of the goblins says something in its own language, which you don't understand.[/sblock][sblock=combat]
Goblin 1 ~ N32 ~ AC 16 ~ unhurt
Goblin 2 ~ M33 ~ AC 16 ~ unhurt
Goblin 3 ~ N35 ~ AC 16 ~ unhurt
Goblin 4 ~ K36 ~ AC 17 ~ unhurt ~ partial cover behind the wooden table

Mesem ~ mage armor
Ru
Dolgin
Menik ~ mage armor
Galandra
Reianne
Lem
[/sblock]
[sblock=map]
Fight1.png
[/sblock]
 

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Mesem moves smoothly behind Ru and into the room, swinging his over-long blade at the nearest goblin.

[sblock=OOC]Move to O32, attack goblin at N32.[/sblock]
mesem-adrarda-portrait-small.jpg


[sblock=Stats]Mesem Adrarda
Status: Bound
[sblock=Bound Stats]Initiative: +1, Perception: +7
HP: 9/9 real + 11/11 temporary
AC: 17 (Touch: 11 Flat-footed: 16) CMB: +5 CMD: 16
Fort: +1 Ref: +1 Will: +6 (+8 vs enchantments)

Natural Weapons:Bite (+5, 1d6+4), 2 Claws (on feet) (+6, 1d4+4)
[/sblock][sblock=Unbound Stats]Initiative: +0, Perception: +7
HP: 10/10 real
AC: 10 (Touch: 10 Flat-footed: 10) CMB: +0 CMD: 10
Fort: +2 Ref: +0 Will: +6 (+8 vs enchantments)[/sblock]Current Weapon in Hand: Nodachi: +5, 1d10+6, 18-20/x2

Summon Monster I: 3/4
Spells: 0 - Infinite, 1 - 2/2

Active Magic: Mage Armor - 0/1 hour
[/sblock]​
 

Galandra springs into action and gets to the other goblin in her line of sight.

[sblock] Moves to O34 to attack N35[/sblock]

[sblock=Mini Stats]
Maidel.png

Galandra
AC: 15 (Touch 12, Flatfooted 13)
HP: 12/12

Initiative: +2
Perception: +6/+8 vs Humans, Sense Motive: +2/+4 vs Humans,
CMB: +4 CMD: 16 Fort: +3 Reflex: +4 Will: +2

Falchion +4 [2d4+4] 18-20
Dagger +4 [1d4+3] 19-20
Shortbow +3 [1d6] x3
Greatclub +4 [1d10+4] x2

Effects: Killer
Combat Feats: Power Attack, Quick Draw

Conditions: None

In Hand: Shortbow

Consumables: 18 Normal Arrows, 10 Masterwork Arrows, 39 Blunt Arrows, 4 days rations

[/sblock]
 

Ru Brike, human ninja

The need for silence no longer necessary, Ru gives quick glances to Reianne and Menik before diving in the doorway.

"Either of you got some quick light, I'd be much obliged," he says, then is through the door frame. The swarthy young man weaves between his blue-skinned comrade and the wall to land in front of the creature to the left.

"And you let us in anyway?" Ru says with an exaggerated frown. "Bad guards. You'll need punishment, I'm afraid."

To emphasize the point, Ru's twin exotic blades slash out in quick succession.

[sblock=Actions]Know check to verify they're goblins. Apparently the books Ru read on them didn't have pictures:

Know (local) Identify / verify goblins (1d20+4=5)

Move: 5' step to N32
Standard: TWF attack with Wakizashi. If we're acting first, I believe that makes our opponents flat-footed, yes? If not, subtract a die apiece from damage on hits; I rolled assuming Sneak Attack applied:

TWF attack; damage w/ sneak attack (1d20+2=17, 2d6=4, 1d20+2=16, 2d6=5)[/sblock]
[sblock=mini stats]Ru Brike
AC: 16 (Touch 14, Flatfooted 12)
HP: 11/11

Initiative: +4
Perception: +4 Sense Motive: +4
CMB: +0 CMD: 14 Fort: +2 Reflex: +6 Will: +1

Wakizashi: +4, 1d6
Wakizashi (TWF): +2/+2, 1d6/1d6
Nunchaku: +4, 1d6
Shuriken: +4, 1d2
Conditional Attack mods: +1d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank)

Conditions: None

In Hand: Wakizashi x2

Consumables:
Alchemist's Fire: 3/3
Liquid Ice: 1
Shuriken: 10/10
[/sblock]
 

Reianne grins at the chance to have her first taste of real combat. "Light? Oh, yeah! I can do that. Just give me a second to rustle through..." she says as she rummages through her bag for a sunrod as she moves over towards the door.

[sblock=Actions]
Move action to retrieve/activate sunrod
Move to Q33.
Free action to hope to not get shot while I look like a light house. :)

-1 to AC since I am carrying a sunrod and can't use my buckler. noted in mini stats as well.

I assume that's the case, since you get a penalty for two weapon fighting, two handed or casting.
[/sblock]

[sblock=Mini Stats]
Reianne Estril

AC: 15 (Touch 11, Flatfooted 14) -1 to AC due to carrying Sunrod.
HP:
9/9

Initiative:
+1
Perception
: -1 Sense Motive: -1
CMB:
+2/+4 (tripping) CMD: 13/15 (resisting tripping)
Fort: +1 Reflex: +3 Will: +1

Scorpion Whip:
+2, 1d4+2, 15' Reach, Trip, Disarm, Performance, Nonthreating
Longsword:
+2, 19-20, 1d8+2
Morningstar: +2, 1d8+2
Dagger: +2, 19-20, 1d4+2
Thrown Dagger:
+1, 19-20, 1d4+2, 10'

Combat Feats
Combat Expertise
Arcane Strike
Improved Trip

Bard Cantrips: Daze, Detect Magic, Drench, Lullaby, Mending

1st Level Bard Spells (2/day): Charm Person, Sleep


Conditions:
None

In Hand:
Morningstar, Sunrod

2 Daggers
[/sblock]
 

Mesem steps in to attack, but his swing simply clanks off of the goblin's wooden shield. Galandra jumps in front of the dwarf and swings her mighty weapon. She connects and the goblin lies on the floor unconscious. Ru steps in, beside the unlucky blue one and double slices the left goblin. That one falls, but is still breathing. Rieanne pulls a sunrod while moving to a place where it would be most useful, but has not lit it yet.

[sblock=Waiting On]Lem, Dolgrin and Menik still have actions available before the goblins gain their wits to attack.[/sblock]
[sblock=ooc]Ru: You cannot 5' step around a hard corner, but the goblin was flat footed and could not take an AoO against your moving through his threatened squares. Edit: I goofed up placement.
Reianne: It is a standard action to light the sunrod, so you can do it next round. Retrieving it from you backpack was you standard this round, and moving was your move action.
Galandra: Please adjust your stat block to show you are wielding your club next time. It was in the fluff text but not in the status block.[/sblock]
[sblock=combat] Round 1
Goblin 1 ~ N32 ~ AC 16 ~ unconscious and bleeding out
Goblin 2 ~ M33 ~ AC 16 ~ unhurt
Goblin 3 ~ N35 ~ AC 16 ~ unconscious and bleeding out
Goblin 4 ~ K36 ~ AC 17 ~ unhurt ~ partial cover behind the wooden table

Mesem ~ mage armor
Ru
Dolgin ~ available action
Menik ~ mage armor ~ available action
Galandra
Reianne ~ unlit sunrod in hand
Lem ~ available action
[/sblock]
[sblock=updated map]
Fight1b.png
[/sblock]
Edit: I goofed up placement of Mesem and Ru. Adjusted in text and on the map.
 
Last edited:

[sblock=OOC]It's not a big deal, but is there any reason you placed Mesem at O33 instead of O32? You had also not placed him at P34 when I indicated that, so I'm just trying to understand why he keeps getting placed elsewhere.[/sblock]
 

[sblock=ooc]I goofed up. :o Fixed and changed the map.
As to the previous placement, I had you at the door next to Ru, then Dolgrim wanted to go in first, so I stepped you back to give him room. I had him kick the door in, and so far, half the party has rushed past him. :p[/sblock]
 

[sblock=OOC]Sorry! Still not used to the block stats. xD Is this right?[/sblock]


[sblock=Mini Stats]
Maidel.png

Galandra
AC: 15 (Touch 12, Flatfooted 13)
HP: 12/12

Initiative: +2
Perception: +6/+8 vs Humans, Sense Motive: +2/+4 vs Humans,
CMB: +4 CMD: 16 Fort: +3 Reflex: +4 Will: +2

Falchion +4 [2d4+4] 18-20
Dagger +4 [1d4+3] 19-20
Shortbow +3 [1d6] x3
Greatclub +4 [1d10+4] x2

Effects: Killer
Combat Feats: Power Attack, Quick Draw

Conditions: None

In Hand: Shortbow

Consumables: 18 Normal Arrows, 10 Masterwork Arrows, 39 Blunt Arrows, 4 days rations

[/sblock]
 

[sblock=ooc]
Oh, my apologies on the lighting of the rod. I couldn't find the right rule on activating the thing anywhere. Thanks for clarifying!
[/sblock]
 

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