[LPF] Rescue at Boar's Ridge

[sblock=ooc]With a summoned creature, you point at a target and it attacks. Any other command for it requires that you speak its language or attempt a handle animal push which is DC 25. Knowing the Celestial language does not mean you can speak with all celestial animals. They don't gain the language with the template. That is why a gnome's innate Speak with Animals give them an advantage as summoners.

I hate to say SLAs are silent, as that is very powerful. I have to go research that. Edit: Found it. Yep, SLAs are no verbal, somatic or material components. But they do provoke AoOs and still take 1 standard action.

The top door is not trapped or locked. It requires climbing out before someone can look down the east wall. I updated the map as if you had moved up on top sneakily.

I also added a little more detail. Dark gray is 1 story tall, light gray two stories. The front door moved a little west, as I had miscounted before.
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[sblock=map]
Approach3.png
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[sblock=ooc]
With a summoned creature, you point at a target and it attacks. Any other command for it requires that you speak its language or attempt a handle animal push which is DC 25. Knowing the Celestial language does not mean you can speak with all celestial animals. They don't gain the language with the template. That is why a gnome's innate Speak with Animals give them an advantage as summoners.

Light gray is 2 stories? Okay, that actually seems like it might work, then. I thought the levels were the other way around. As is, it looks like we might actually be able to see the skelly by peeking over the wall, since it's all on the same level. Which should mean Mesem can point his critters to it? I assume there's a chance the skeleton might notice him, but between cover, distance, and something attacking it, I'm thinking the modifiers might be in our favor.[/sblock]
 

[sblock=ooc]Yes, light gray is everything on the upper level. The dark gray is like the roof of the first story parts. The maps will get better as you get inside. I drew them up before submitting the adventure. These unexpected bits I am drawing on the fly.

Yes, you have a straight bow shot or charge lane to get to the skeleton.
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Dolgrin peers around the corner, allowing the axe in his hands to drop near the floor as he uses a free hand to steady himself against falling.
 

As the group spends some time further discussing their options, Mesem appears lost in thought. Finally, the half-elf speaks up. "Master Ru, I have given your suggestion some further thought, and I consider it worth trying. I can call forth a bird to attack the skeleton; we can at least see how the creature fairs against the undead."

Mesem prepares himself to retract his skin, take position on the rampart above, and summon the bird.

[sblock=OOC]I think the summoning is worth a try: we can send an initial bird after the skeleton and see how it fairs. We could always send another one, or take a shot with bow/spell/etc, if the bird fails. I'd prefer to try the bird first without sneaking up, but I'm open to other opinions.

If it does come time to do it, Mesem will dismiss his skin in the tower, then move above, summon the bird whilst hidden, and have it attack the skeleton.[/sblock]
mesem-adrarda-portrait-small.jpg


[sblock=Stats]Mesem Adrarda
Status: Bound
[sblock=Bound Stats]Initiative: +1, Perception: +7
HP: 9/9 real + 11/11 temporary
AC: 13 (Touch: 11 Flat-footed: 12) CMB: +5 CMD: 16
Fort: +1 Ref: +1 Will: +6 (+8 vs enchantments)

Natural Weapons:Bite (+5, 1d6+4), 2 Claws (on feet) (+6, 1d4+4)
[/sblock][sblock=Unbound Stats]Initiative: +0, Perception: +7
HP: 10/10 real
AC: 10 (Touch: 10 Flat-footed: 10) CMB: +0 CMD: 10
Fort: +2 Ref: +0 Will: +6 (+8 vs enchantments)[/sblock]Current Weapon in Hand: None

Summon Monster I: 4/4
Spells: 0 - Infinite, 1 - 2/2

Active Magic: None
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Ru Brike, human ninja

"All right, then. Let's see how bones like birds," Ru whispers with a sly grin.

[sblock=ooc]I agree we should try one bird solo and see what happens. With a verified clear charge lane, I think it can attack the turn it appears, since with a 25' range on the summons and an 80' move, it should be able to charge-attack on round 1.

I do think we should all be on the wall (around the corner and out of sight) before the summons, though, in case we gotta move. :)

*crosses fingers*[/sblock]

[sblock=mini stats]Ru Brike
AC: 16 (Touch 14, Flatfooted 12)
HP: 11/11

Initiative: +4
Perception: +4 Sense Motive: +4
CMB: +0 CMD: 14 Fort: +2 Reflex: +6 Will: +1

Wakizashi: +4, 1d6
Wakizashi (TWF): +2/+2, 1d6/1d6
Nunchaku: +4, 1d6
Shuriken: +4, 1d2
Conditional Attack mods: +1d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank)

Conditions: None

In Hand: Wakizashi x1

Consumables:
Alchemist's Fire: 3/3
Liquid Ice: 1
Shuriken: 10/10
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"All right, then. Let's see how bones like birds," Ru whispers with a sly grin.
Mesem nods. Closing his eyes, his blue skin-suit shudders for a moment, then quickly recedes. Opening them again, the thin half-elf wordlessly makes his way up the stairs and cautiously out the door onto the ramparts above. Crouching to remain hidden, he gathers a small pile of dust and debris on the ground before him. Placing his hands over it, he closes his eyes, concentrates, and then blows fiercely into the pile. The dust whirls and coalesces into the form of predatory bird, which makes a beeline straight for the skeleton.

[sblock=OOC]Summoning a celestial eagle. Given its flight speed, it should be able to charge and attack if summoned at K35; if I counted wrong, consider it summoned closer to the skeleton.

The eagle will activate Smite Evil, charge, bite attack the skeleton.[/sblock]

mesem-adrarda-portrait-small.jpg


[sblock=Stats]Mesem Adrarda
Status: Unbound
[sblock=Bound Stats]Initiative: +1, Perception: +7
HP: 9/9 real + 11/11 temporary
AC: 13 (Touch: 11 Flat-footed: 12) CMB: +5 CMD: 16
Fort: +1 Ref: +1 Will: +6 (+8 vs enchantments)

Natural Weapons:Bite (+5, 1d6+4), 2 Claws (on feet) (+6, 1d4+4)
[/sblock][sblock=Unbound Stats]Initiative: +0, Perception: +7
HP: 10/10 real
AC: 10 (Touch: 10 Flat-footed: 10) CMB: +0 CMD: 10
Fort: +2 Ref: +0 Will: +6 (+8 vs enchantments)[/sblock]Current Weapon in Hand: None

Summon Monster I: 3/4
Spells: 0 - Infinite, 1 - 2/2

Active Magic: Summon Monster I - Celestial Eagle - 0/1 minutes
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The heavenly eagle attacks with a vengeance. Plucking at the skeleton's eye sockets, it grabs hold and using its momentum, rips the skull clean off the skeleton and shattering it as they tumble down the walkway. The rest of the bones feint into a motionless pile. Recovering from the tumble, the eagle takes back to flight and circles the pile of bones.

[sblock=ooc]Without the charge, it would have missed. ;) Another skeleton deactivated.[/sblock]
 

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