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Appendix N redux

Ok a lot of great ones, but how can we forget Harry Dresden ?

I would include brown's novels angels and demons, divnchi code and lost symbol
I would list star wars and leverage and hunger games, even twilight.
 

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Ok a lot of great ones, but how can we forget Harry Dresden ?

I would include brown's novels angels and demons, divnchi code and lost symbol
I would list star wars and leverage and hunger games, even twilight.

Honestly, I was avoiding the whole Urban Fantasy genre since I don't think D&D does it awfully well and I'm not sure how much D&D can pull from urban fantasy.

Although, to be fair, you could look at Eberron and Sharn and definitely see some links there.
 

I'm not really into modern fantasy novels, but I heard Michael Chabon wrote a novel in a Fafhrd and the Grey Mouser vein that's supposed to be good...
I think you must mean Gentlemen of the Road, aka "Jews with Swords." I thought it was interesting, but not brilliant. If I recall correctly, it is as realistic as possible, with no magic or fantastic elements.

Wikipedia.org said:
It is a "swashbuckling adventure" set in the kaganate of Khazaria (now southwest Russia) around AD 950. It follows two Jewish bandits who become embroiled in a rebellion and a plot to restore a displaced Khazar prince to the throne.
 


I think you must mean Gentlemen of the Road, aka "Jews with Swords." I thought it was interesting, but not brilliant. If I recall correctly, it is as realistic as possible, with no magic or fantastic elements.
No fantastic elements at all? Ah well probably not a good choice then.

I did read China Mieville's Perdido Street Station, which was pretty good and quite D&D in feel, especially when the crew of adventurer monster hunters shows up.

It seems to me that there are different purposes for a new Appendix N:

(a) educate about the origins of some classic D&D elements

(b) provide inspiration for characters and campaigns

and then (c) that I didn't think of before but several people have mentioned: make sure it has some very well-known modern stuff so you don't intimidate people with a list of stuff they've never heard of. OK.

There's so much you could put in there though...how to narrow it down?

The Song of Ice and Fire
I actually think is a classic example of what NOT to put in there (unless you really need to for (C)). I've only read the first book (I think I'll just switch to the TV show now)...but as I understand the gist of it is a complexly plotted, continent-spanning epic with lots of behind the scenes machinations and political maneuvering, and heavy scene-framing and POV-jumping.

D&D CAN do this of course, but not easily. Especially not if you're a noob DM.

What a noob DM can do with D&D "out of the box" is a semi-episodic structure where the story follows around a band of wandering adventurers as they travel somewhere, poke around seeing what's up, get into trouble, see some crazy s***, resolve the trouble (gaining some potentially useful friends, or getting run out of town) and then off they go somewhere else. Maybe with a simplistic "main quest" backbone plotline. Or no backbone plot at all.

The original appendix N is great not just because it educates about the origin of D&D elements, but because it's very pulpy with a lot of short story series about wandering anti-heroes, which exemplifies this style. In fact judging by the number of posts I've read online that go something like "Help I'm a new DM. The players don't care about my plot and just tramp around killing people and stealing things!" I would say that the game just pulls in this direction regardless of what you have in mind starting out.
 

Good point about the kinds of books that should go in. Unfortunately, the publishing industry just isn't supporting novellas and episodic adventures like they did in the 70's.
 

Someone mentioned Stephen Brust in passing, but I'd definitely second that - for the smart-talking anti-hero protagonist, for the frequent use of resurrection magic and other high magic elements, and for the encounters with high-level NPCs like Sethra Lavode.
 


I know, but I couldn't remember what it was, only that it was from a book over three decades ago when a substential number of people here weren't even born yet, so I thought I ask it again for everyones benefit instead of going on a search for the last thread.

If you're serious enough about D&D to be on here, you owe it to yourself to have a copy of the 1E DMG, no matter when you were born, and even if it's the only pre-3E D&D book you own. (Though it shouldn't be - some of the classic adventures fall into this category too.)
 

Good point about the kinds of books that should go in. Unfortunately, the publishing industry just isn't supporting novellas and episodic adventures like they did in the 70's.

Print publishing maybe.

But online publishing is absolutely thriving for supporting genre novellas and episodic adventures. Beneath Ceaseless Skies, Subterranean Press, Innsmouth Free Press, Black Gate, Heroic Fantasy Quarterly - Prose. Poetry. Pulp.,

Never mind the podcasts like Podcastle and others.
 

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