CroBob
First Post
I'm fine with balance over time as well, if it works for the game. If you require a character to be played through all of the listed levels in order for him to have seen or to make to the point where he shines, though, then what do you do for the games which don't cycle through all the tabled levels, for example most games of D&D?I am interested in balance. But my point is I am pkay with balance over time. I am not interested in the kind of balance that 4e achieves which is much more absolute, and about class parity. For me its fine if a rogue isn't worse at combat than a fighter, so long as the rogue can outperform the fighter elsewhere in the game.
And further, if you advocate balance over time, then you ARE saying that characters should be equal based on their average experience, just you want one class to be better than others at certain points. Otherwise there's no balance at all.
If the rogue is as good at combat as the fighter so long as the rogue outshines him elsewhere, do you think there's not some other place the Fighter should outshine the rogue? Should they be just as good in combat in the same way, or should they each have their niche?