Someone mentioned getting rid of the 1[w] 2[w] damage bonuses at later levels and just add the character's ability modifier and 1/2 his level. That certainly would reduce the need to have a monster or character's hit points so high.
But what about those powers that a character can use just once per day? How are those powers going to be better than powers that can be used every round?
Adding 5 feet to the range, 5 feet radius to the burst, 1 additional round, etc.. are all good but dealing more damage is the reason people chose some powers.
One thing for sure is we can't have some powers increase in damage every level while other powers just increase in damage about every 10 levels. Players will chose the higher damage dealing powers over the weaker ones every time.
If a 30th level character has 300 hit points, and does 3d10+25 damage, fighting another 30th level character with the same stats. Combat could be resolved in 5 rounds. 5 rounds is a good figure for an encounter according to the average opinions here.
In my opinion, the solution is to max a characters hit points every level and give all monsters and characters a max of 3[w]+ damage.
But what about those powers that a character can use just once per day? How are those powers going to be better than powers that can be used every round?
Adding 5 feet to the range, 5 feet radius to the burst, 1 additional round, etc.. are all good but dealing more damage is the reason people chose some powers.
One thing for sure is we can't have some powers increase in damage every level while other powers just increase in damage about every 10 levels. Players will chose the higher damage dealing powers over the weaker ones every time.
If a 30th level character has 300 hit points, and does 3d10+25 damage, fighting another 30th level character with the same stats. Combat could be resolved in 5 rounds. 5 rounds is a good figure for an encounter according to the average opinions here.
In my opinion, the solution is to max a characters hit points every level and give all monsters and characters a max of 3[w]+ damage.