Imaro
Legend
um... Come and Get It
Uhm... One level 7 encounter power... that not every fighter is going to have... and there's now a chance for it not to work. Uhm, ok. What are you doing until you reach that level??
um... Come and Get It
Uhm... One level 7 encounter power... that not every fighter is going to have... and there's now a chance for it not to work. Uhm, ok. What are you doing until you reach that level??
There are powers which do similar things at earlier levels.
Also, you're not fighting in a vacuum. You have other party members. It's not overly difficult to work together to use powers which put the enemy in a position they don't want to be in and/or put yourself in a position you do want to be in.
Sorry I didn't mean to give the impression that I didn't know about the different defender mechanics in 4e. Right now I'm playing a Shielding Swordmage in a 4e game. I just wasn't certain whether the fighter was the only defender who stoped opponents movement. This just seems to create less incentive for the fighter to move than any other character once he's taken up position, and IMO, adds to the "bodyguard" feel of the class.
Like what for the fighter? I'm honestly curious what earlier pwers are similar to CaGi because I'm about to lay a Tempest Fighter in a DS campaign and would be interested in taking something on the level of CaGi at an earlier level.
So then wouldn't the fighter, in most cases, need to be near the other members of the party and not off on the side fighting a monster? Just saying.
Really? Then why the heck why did you start this topic in the Next forum? Could it be that..?I think 5e will have classes shaped by backgroundsand themes in a way that is more my style.
Why, yes! I'm sure you were.I hope everyone is enjoying this thread. I have been enlightened and entertained.
I see combat superiority used primarily to stop creatures escaping the fighter. If they shift away they trigger Combat Challenge, and have only a standard action left. If they move away, they trigger an OA and Combat Superiority, and find themselves locked down.is there another defender class that can stop movement with their defender mechanics like the fighter can? I think this might be part of the reason for the "bodyguard" feel some people experience with the fighter.
If a player wants to use that ability in an optimally tactical way he doesn't get to just run off into the fray and fight whoever he wants while leaving the squishier party members open to enemies that can now get around him.
Combat Superiority is one of multiple abilities a Fighter has on his sheet. And one that means that the enemies have an incredibly hard time escaping from the fighter as well as running past him.
For that matter, to use Combat Superiority you need to be adjacent to the enemy. Holding a choke point or just walking up to them and bashing them.
My experience GMing a 4e fighter fits completely with these two posts.If you want to use your movement-stopping abilities in an optimal way, leaping into the fray is absolutely the way to do it. If you hang back, you allow the enemy to keep their distance and maneuver around you. Charging into the biggest clump of foes lets you force the issue.
The 4E fighter is a black hole. Anything that gets within her 1-square event horizon can never escape.
In my game, Passing Attack, Footwork Lure and Sweeping Blow (? the 3rd level close burst) have all played this role - multi target mark, forced movement, battlefield control.I'm honestly curious what earlier pwers are similar to CaGi because I'm about to lay a Tempest Fighter in a DS campaign and would be interested in taking something on the level of CaGi at an earlier level.
I guess vagueness is in the eye of the beholder. I didn't find this very vague:It all depends on what one means precisely when one says "Fighter as Bodyguard". People have been speaking in vague terms
The claim here seems clear to me: that one of the top 10 stupid things in 4e is that the fighter hangs back bodyguarding the squishies, rather than rushing into battle to fight.I never understood 'the fighter is a defender' idea. And it is one of the top ten stupid ideas that 4E did: "Ok, your a fighter and by fighter we mean your a body guard''.
I must say that in most of my games I have never had a 'defending' fighter. In my game the fighter...well, fights. Shocking, I know. The fighter does not hang back by the spellcaster "Staz next tooz me spellerz, I'll protectez youz" the fighter is rushing into battle to fight and kill the enemy "Arrrgghh! Die monsters!"
I guess some people think the fighter is this: "Blagorn the mighty moves over to stand next to wizard Worn and a watch for enemies trying to attack him. No enemies? I just stand there"
But I think a fighter is: "Blagorn charges at the closest orc and beheads it with a swipe of his battle axe!''