GX.Sigma
Adventurer
...Wands in 4e are spell containers (and implements).
Some wands in the PHB include Wand of ray of enfeeblement +1, Wand of shield +3, and Wand of (power level 13 or lower) +4. They contain an encounter spell, and you can use it once per day.
Wands
A wand is a slender, tapered piece of wood, enchanted to channel arcane energy. If you are a member of a class that can use a wand as an implement, you can apply the enhancement bonus of a wand to the attack rolls and the damage rolls of any of your powers from that class that have the implement keyword, and you can use a wand’s properties and powers. Members of other classes gain no benefit from wielding a wand.
Using a wand’s power works like using the power normally. To do so, you need to be able to use at least one power from the same power source as the wand. For example, a rogue who has picked up at least one wizard power through multiclassing feats could use a wizard power in a wand, since each knows one power that uses the arcane power source. Several wands appear below, but you can also design your own.
A wand can contain an encounter power of any class capable of using wands. When you craft a wand, you can choose any encounter power that you know or that is available to your class. You can’t choose anything other than a class power (you can’t choose a paragon path power, for instance).
Some wands in the PHB include Wand of ray of enfeeblement +1, Wand of shield +3, and Wand of (power level 13 or lower) +4. They contain an encounter spell, and you can use it once per day.
Last edited: