IronWolf
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For the total non-tech guys here, what's wrong with Silverlight? And use small words, pretty please.![]()
The biggest thing that sticks out most is the lack of Silverlight support on the iPad.
For the total non-tech guys here, what's wrong with Silverlight? And use small words, pretty please.![]()
I never really understood their decision to go Silverlight, especially with the rise of tablets at the gaming table.
The main reason for using Silverlight that I could determine, is that it required significantly less work to switch the apps from what they were using before to using Silverlight as compared to the other technologies that were available.
mudbunny said:Also, don't forget that at the time of them planning this, tablets were not very common at the gaming table, and Silverlight has about a 97% installation base (IIRC) on windows/mac-based computers.
mudbunny said:It also had the added advantage that it allowed WotC to more easily hot-patch the apps without requiring people to re-download the entire app.
I could believe there was less work in a conversion. I am not that familiar with the back end to comment much on what may or may not have been required in conversion.
The thing is, the path of least resistance is not always the best choice. When looking at changing technologies there is a myriad of other factors to consider. Sometimes the right choice results in more work up front, but a better solution that is more flexible in the long run.
Technology evolves quickly and decisions on platform need to take that into account.
True, the tablet increase has largely been a growing phenomenon over the past couple of years. Unfortunately by choices made earlier those choices have really impacted them as technology changed. Now the path of least resistance doesn't sound so good.
Those Silverlight numbers sound wrong, especially for the time the decision to go with Silverlight would have been made. Maybe they meant Silverlight was an option on 97% of the devices out there though not necessarily already installed?
Articles from 1st/2nd quarter of 2010 seem to indicate around a 60% install base of Internet connected devices for Silverlight.
A web based HTML5 app would not have required people to re-download applications either. And even for apps that do need patching, that can always be done through incremental patching to reduce download size.
Nope. But, to plays devil's advocate, I don't think that, when they had to make the choice, that they could have predicted just how fast the market share for tablets would expand. In hindsight, it is obvious. At the time, tablets look very risky and possibly a niche market.
I suspect that WotC will, in their work on DDI for Next, ensure that it can run on iOS devices at the very least, as well as any other number of tablets.
WotC had to make a choice based on very limited information, and sometimes those choices were right (DDI in general) and sometimes those choices are wrong (platform), and it is only in hindsight that we can see clearly.
mudbunny said:I suspect that WotC will, in their work on DDI for Next, ensure that it can run on iOS devices at the very least, as well as any other number of tablets.
The point I was trying to make, though, was that numbers on a spreadsheet don't equate to real-world solutions.
They need to understand that people will just find another way if the way being offered is a poor option.
Also, don't forget that at the time of them planning this, tablets were not very common at the gaming table, and Silverlight has about a 97% installation base (IIRC) on windows/mac-based computers.
Yah. DDI was announced in 2007. The first iPad sold in 2010.