Nemesis Destiny
Adventurer
Most of my powers are centred around the idea of buffing my allies, and I have to hit to do that, and keep my allies within 5 squares (25 feet) of me.
I have a per-encounter daze-on-hit which might be useful in disrupting the chain of command on one of the junks.
My daily powers both affect my aura; it can be either preventing us from granting CA, and once in the fight an ally can claim +2d10 damage, or all enemies grant CA and one enemy when hit will be dazed (save ends). My guess is that the first will be more useful in preventing us from being overrun (we're outnumbered, right?), and also taking out an enemy commander.
Can I use the damage bonus of Cautionary Tale to help damage an enemy vessel? Now that I think on it, the fluff matches what I did before the battle perfectly
I have a per-encounter daze-on-hit which might be useful in disrupting the chain of command on one of the junks.
My daily powers both affect my aura; it can be either preventing us from granting CA, and once in the fight an ally can claim +2d10 damage, or all enemies grant CA and one enemy when hit will be dazed (save ends). My guess is that the first will be more useful in preventing us from being overrun (we're outnumbered, right?), and also taking out an enemy commander.
Can I use the damage bonus of Cautionary Tale to help damage an enemy vessel? Now that I think on it, the fluff matches what I did before the battle perfectly
