So instead of pulling them down a tier how about raising the the others up. That is another thing I would like to burn in a fire along with sup optimal and system mastery is the tier things that has made so many people go see see the casters are tier 1 which means they walk all over and make all the classes unnecessary to the game.
I've already recommended the Tome of Awesome to you once. Even ToA non-casters struggle a lot with highly effective play. As for burning system mastery, you can't. If people like something they will examine it. (Now traps for system mastery are another issue and even Monte Cook has acknowledged they were a mistake).
D&D has always had a sword-and-sorcery core. With gritty fighters. And you'd make most of the OSR unhappy to have charambara or celtic myth fighters. You wouldn't make me unhappy in the slightest there.
Which they don't because as I have said over and over again if this was true no one would play anything else but a caster. Unless you are claiming that everyone who plays mundanes just accept being nothing more than a henchman.
And I have said over and over the problem is Linear Fighter, Quadratic Wizard. At low levels the fighters can compete - and the gap might even be in the favour of certain non-casters. If you're playing
E6 the problem hasn't had time to get serious.
Because Vietnam is real life not a game I am not really going to die or be serious disabled in if my character is not totally optimized for winning in combat.
Which means that your character is being forced not to treat things seriously. Right. This isn't how I play. I'll happily play a bard with a completely random spell selection. But the
in character choices are going to be taken seriously. And unlike sorcerors or bards, wizard spell selection is an
in character choice. If the premise of the game is Fantasy




ing Vietnam then my wizard is going to treat it as Fantasy




ing Vietnam even if I don't.
Make up your mind either now you are saying blaster mages are not powerful because they got nerfed and yet wizards have over powered spells. Blaster mages are very good at dealing out damage to numbers in combat. I have heard so many complaints about this too. That the wizard cast fireball and there is nothing left for the rest of the party to do.
Wizards have overpowered spells. Direct damage spells are seldom overpowered. Sure they are useful but wizard spells should be useful.
It is obvious you don't like magic being powerful you prefer a system where magic is on the level of bardic type which is fine for you.
No. I don't mind magic being powerful. I just object to the pairing of powerful magic, gritty fighter. If you want to play Exalted, I'll happily play that. It's just a world away from D&D's legacy
No one is saying that. What I see being said that picking the most powerful combat option is not the only way to build an effective caster or any character for that matter.
Neither am I. I'm saying that in character wizards
should pick the most powerful combat options because they want to save their lives.
There will always be a more powerful option. I don't play 4E but I have been told that there are more powerful options even if that more closely balanced system.
Of course there are. But there's a difference between the range of them.
I guess if all you ever do is have combat intense games where that is all that matters then yeah you need the most powerful combat spells.
No I don't normally have combat intense games. However this doesn't change the premise that
any spell slot used for combat should be picking the best choice available.
But a lot of us don't play the game that way. There are so many other aspects of the game political intrigue, mysteries, puzzles, exploration. So you need a variety of skill sets to deal with that.
Of course. None of which fighters have much to help with

When you need a combat spell you need it.
Again if you feel that the only way to play is that everyone have the most combat powerful options fine but not everyone plays this way.
And once again, this is a strawman. What I am saying is that a smart wizard picks the most effective combat spells they have access to with all the resources they think are worth spending on combat.
I am not going to continue debating this with you because at this point it has become futile. In your opinion certain classes are broken. So we get it you don't like how magic is done in 3E.
I hope that 5E gives you something more to your liking.
I don't happen to agree with you. As it seems others don't either at least 50 people here don't agree. I would rather deal with 1,2,3 E magic then what 4E did to it and the game.
My hope is that 5E does not totally listen to the supposed majority or the squeaky wheels and make magic mundane and weak.
As it happens you're outnumbered 3:1 here. And they can either make magic weak or make fighters able to do their jobs. We've had the anti-fighter edition of 3.X. The one where you take crippling penalties for wearing heavy armour. And all limits on casters are weakened and most can be subverted.