UngeheuerLich
Legend
d8 for rogues and d6 for wizards is common in many clones now. d4 hp are no fun. d6 are not a lot of fun for melee characters either.
*speculation mode on* also don´t forget, that constitution modifier largely has an effect on hit dice. You add your con modifier to hit dice. *speculation mode off*
I certainly like hitdice as some form of power reserves. Maybe the difference in actual hitpoints won´t be that large (like in 4e), but a fighter recovers a lot faster from bruises, especially if his constitution is high.
I expect hp at level 1 at about constitution + maybe a little class bonus. Only maybe 3-5 hp per level. Which will bring the fighter to about 60 hp at level 10.
*speculation mode on* also don´t forget, that constitution modifier largely has an effect on hit dice. You add your con modifier to hit dice. *speculation mode off*
I certainly like hitdice as some form of power reserves. Maybe the difference in actual hitpoints won´t be that large (like in 4e), but a fighter recovers a lot faster from bruises, especially if his constitution is high.
I expect hp at level 1 at about constitution + maybe a little class bonus. Only maybe 3-5 hp per level. Which will bring the fighter to about 60 hp at level 10.