UngeheuerLich
Legend
d8 for rogues and d6 for wizards is common in many clones now. d4 hp are no fun. d6 are not a lot of fun for melee characters either.
*speculation mode on* also don´t forget, that constitution modifier largely has an effect on hit dice. You add your con modifier to hit dice. *speculation mode off*
I certainly like hitdice as some form of power reserves. Maybe the difference in actual hitpoints won´t be that large (like in 4e), but a fighter recovers a lot faster from bruises, especially if his constitution is high.
I expect hp at level 1 at about constitution + maybe a little class bonus. Only maybe 3-5 hp per level. Which will bring the fighter to about 60 hp at level 10.
				
			*speculation mode on* also don´t forget, that constitution modifier largely has an effect on hit dice. You add your con modifier to hit dice. *speculation mode off*
I certainly like hitdice as some form of power reserves. Maybe the difference in actual hitpoints won´t be that large (like in 4e), but a fighter recovers a lot faster from bruises, especially if his constitution is high.
I expect hp at level 1 at about constitution + maybe a little class bonus. Only maybe 3-5 hp per level. Which will bring the fighter to about 60 hp at level 10.
 
				 
 
		 
 
		 
 
		 Especially possible given that healing magic isn't tied directly to the HD.
 Especially possible given that healing magic isn't tied directly to the HD. 
 
		 
 
		
 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		