Szatany
First Post
If con bonus is an integral part of a roll, I don't see how using averages is simple. It will, after all, produce different results.I really like this part, it's a good compromise between 4e and earlier editions. And using the averages will be dirt simple for anyone who hates rolling. I'd even let different players in the same campaign choose what they do at character creation.
High HD classes get less from their CON than low HD classes. I hope that this is something that wotc noticed and adjusted power levels of classes accordingly.I don't think it will screw the high HD classes. At 20th level (chosen only to be illustrative) a 10 Con character rolling a d6 will average 80 hp, but would average 130 hp if he had 20 Con instead. If that same character were a d10 class he would average 120 hp and 170 hp, respectively. Those are numbers I can live with. I'll probably take a look at the confidence intervals later, to see what profoundly lucky or unlucky rolls would do, and how often we could expect to see them.
And your numbers are little off. A 20th level d10 class will not have as many as 170 hp, if the rolls are average. More like 150.
Look at this table, one point of difference in CON bonus gives d6 class from 4 to 34 HP across 20 levels. The same amount of difference gives a d10 class from 2 to 20 HP (that's almost half).
