Chris_Nightwing
First Post
I love these ability based "contest" rolls. But don't understand them.
a melee attack roll is 1d20+str mod vs ac
a finesse attack roll is 1d20+dex mod vs ac
what is a ranged attack roll?
a cleric prayer attack roll is 1d20+wis mod vs the target's 1d20++??
the DC to resist a cleric prayer is 10+wis. But what is the target's save roll?
a wizard spell attack roll is 1d20+int mod vs ??
the DC to resist a spell is 10+int mod. What is the target's save?
What is this spell attack+2? Where does it come from?
What do you not understand? We arm wrestle, both rolling a Strength check. Whoever rolls highest, wins, and if we tie.. we agonise and try again.
Ranged attacks are Dex mod vs AC.
Cleric and Wizard attacks target AC.
Saving throws against spells are specified in the spell descriptions.
I think the +2 spell attack bonus is to make it easier to hit with magic.
Since level-up information is included in each character packet -- what are the ability score level-ups? I'm assuming that the 1/2 level addition to all attack and defense modifiers has been scrapped. So attack bonuses must be based on ability score level-ups. I can live with that. Or am I misunderstanding it?
I believe the math is completely flat (give or take later increases). Over the three levels we see, no attack bonuses or skill bonuses or saving throws or AC increase.