Intoxicated

Does a dwarf's immunity to poison mean they are immune to being intoxicated?
Otherwise the cleric of Moradin will be a Drunken Defender.
 

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Well, if you get proper medical care anyway.

I love the fact that being drunk or high lets you shrug off punishment, because that's what berserkers are. Because people have gotten drunk before going into battle as a survival strategy for millenia. Because it would be funny in actual play.

But I think I'd rather have intoxication give you temporary hp, or allow you to regain 1d6 temporary hp on a successful attack against you. That way you still need healing before you sober up, or you are in big trouble when you do feel the pain.

I'd have no objection to that.
 



The hidden dangers of D&D next - my idea of a wizard coven has forever changed from a group of somber, obsessed grey haired men pouring over musty books of hidden lore, to a fraternity of beer bellied hooligans in a constant estate of inebriation.
 

The hidden dangers of D&D next - my idea of a wizard coven has forever changed from a group of somber, obsessed grey haired men pouring over musty books of hidden lore, to a fraternity of beer bellied hooligans in a constant estate of inebriation.

The Unseen University of Ankh-Morpork?
 

For the intoxicated spellcaster, I think I would add that his targets have advantage in their saving throws against his spells. For an "infallible" spell like Magic Missile, maybe try a DC 10 intelligence check to fire it at the correct target (otherwise it is fired off randomly at either friend or foe). But then again, the playtest phase is probably too early to start house ruling things that you don't have to.
 

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