Gold Roger
First Post
Some PORTION. Not, "OMG HE JUST HAD HIS HEAD CHOPPED OFF!"
Mirror, mirror, on the wall...
I'm defending the way it IS; I'm not the one here trying to argue how it SHOULD be. You're on the side of having ALTERNATE rules. And that's fine. That's how you want to play your game. I have no problem with that whatsoever. My issue is that I believe that the DEFAULT way of doing things, the very core of the system, should remain as it is and that modular options should be presented for people like yourself who want a grittier system.
Think about that, please. You're saying I'm arguing from a personal viewpoint and not objectively from how the game is written, and yet I'm trying to keep the mechanics UNCHANGED.
What's more is that what I'm asking gives everyone what they want. I get the core system to remain intact, and how it has always been (as Neonchameleon has pointed out), and you get your modular rules so that you can play the game the way you want. Why argue against that?
We are asked to say how we want things to be for the game to apeal to us.
That said, the full healing over night as default have cascading implications for the entire game and contradictions with other stated parts of the hp and healing system we where presented with. Notably a healing kit expendure is needed for the only non-magical healing possible outside of a long rest.
Also, I don't think I'm the only one for whom even recovering the non injury aspects of HP fully with one nights sleep just breaks suspension of disbelieve (and it's pretty hard to break for me). Having a mechanic as default that breaks suspension of disbelieve for a large portion of customers is not a good idea.
The current long rest option should be the optional piece. And I personally believe it will be and is in the playtest just because it isn't important for the elements the team actually focuses for this playtest.