DogBackward
First Post
And Clerics can't?True enough, but they could detect & dispel evil.
And Clerics can't?True enough, but they could detect & dispel evil.
Aha! The perfect solution to the detect evil conundrum. Bring it back, but at the original range. . . six inches.True enough, but they could detect evil.
We call it "Cure Light Wounds"But then a paladin gets the bells and whistles: laying on hands,
This was a blog from someone who wants the Paladin in, not someone talking about how the Paladin is going to be in.detecting..."trouble" (from what we've read about their design plans for them, thus far),
Protection from Evil, Magic Circle Against evil.auras of defense against evil/opposing extraplanar creatures and undead and whatever else is in that gift bag.
Already have it. Defy your god's tenets; lose your powers. Also, people who want to roleplay a Paladin will roleplay a Paladin. They don't need mechanical drawbacks to do it.All of which, imho, ought to come with the price of restrictions, be they alignment, a rigorous "code" or "ideals" or "virtues" or whatever they decide. The paladin is more about the flavor that comes from the added the crunch than the crunch itself.
You might want to look up the definition of "Redundant".Will SOME Fighter/Clerics or particularly martial clerics be able to rival a paladin or simulate a lot of their abilities? Sure they will. Can they present themselves/RP as beacons of justice and chivalry? Sure. Does that make them and the paladin synonymous or redundant? I tend to think not.
No, but it does make them redundant.Close is close and similar is similar...neither makes them "the same."
Yes. There is no need for a separate Assassin class, because a Rogue does it just fine. The archetypes overlap too much. You want a "Death Attack"? It's called "High level Rogues have lots of Sneak Attack dice." Minor magic? Multiclass Wizard. At best, Assassin is a Theme, not a class.And just as a side note, I am always left wondering why the parable is "The Cleric & the Paladin" in these kinds of discussions/arguments. What about the Thief/Rogue who likes to be extra stabby/sneaky. Is he stealing the Assassin's stuff?
I don't think there should be a Sorcerer, but that stems mostly from the fact that I'm not a fan of faux-Vancian magic. True Vancian magic I might like, though. Because the original Vancian magic would mean a mage could only hold 4-5 spells at a time, no matter their level... but it wasn't "per day", it was "at one time". Use up your spells, and you could re-prepare them immediately. It'd require a re-balance of the spell mechanics, but what better time to do that than a new edition?The Mage who (we now know) has an array of "at will" (which I equate with "spontaneous") spells on their belt...she's taking the Sorcerer's stuff? Play a "Sorcerer-y Mage" OR play a "Magey-Sorcerer"! That's the fun of making up your own characters n' concepts.
Pertinent to the editions in which he contributed, yes. To Next? Not at all.
That would matter... if this were Fourth Edition. It's not. In the edition that we have so far, there is no need for the Paladin, as the Cleric fits the role just fine. There's nothing that a Paladin is supposed to be able to do that the Cleric can't do already.
I love the Paladin. And I'll play one... by playing a Cleric with the Knight Background and Guardian Theme. But there's no reason to waste space in the core book with a class that will essentially be a very slightly modified version of the Cleric.
Exactly what would you give the Paladin that the Cleric doesn't already have? Explain why they would need to be separate classes, other than "Because that's the way it was a long, long time ago."

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.