Stormonu
NeoGrognard
From our playtest, Light was too good and MM wasn't just right.
With light, there is no reason for anyone in a group to buy torches or lanterns (and yet the playtest wizard starts with 6 torches...); it's far too easy for the wizard to constantly spam it when it runs out (an elvin wizard, who needs no sleep, could be the group's nightlight). Give the party a reason to carry torches, lanterns or make a campfire at night. And I hope we never see continual light and everburning torches again - or only with artifact-level rarity.
Magic Missile is too good as a cantrip in the fact it never misses (allowing it to be used in melee without detriment). But it's too weak with the no-scaling rules as a 1st level spell (did anyone notice in the playtest it DOES scale?)
In both cases, if they remained at-wills, but had some sort of recharge mechanic, I think I'd be fine with it. Something like for light where the wizard had to wait an hour between uses, or for magic missile the wizard had to give up movement or perhaps wait a round before it could be used once again (and could use other spells in the meantime).
In fact, I think I wish ALL the wizard's at-wills required a down-time wait between uses, it'd bring the power level down an acceptable notch without making them useless.
With light, there is no reason for anyone in a group to buy torches or lanterns (and yet the playtest wizard starts with 6 torches...); it's far too easy for the wizard to constantly spam it when it runs out (an elvin wizard, who needs no sleep, could be the group's nightlight). Give the party a reason to carry torches, lanterns or make a campfire at night. And I hope we never see continual light and everburning torches again - or only with artifact-level rarity.
Magic Missile is too good as a cantrip in the fact it never misses (allowing it to be used in melee without detriment). But it's too weak with the no-scaling rules as a 1st level spell (did anyone notice in the playtest it DOES scale?)
In both cases, if they remained at-wills, but had some sort of recharge mechanic, I think I'd be fine with it. Something like for light where the wizard had to wait an hour between uses, or for magic missile the wizard had to give up movement or perhaps wait a round before it could be used once again (and could use other spells in the meantime).
In fact, I think I wish ALL the wizard's at-wills required a down-time wait between uses, it'd bring the power level down an acceptable notch without making them useless.