Pelor! Pelor! Pelor!

harpy

First Post
This last week I played the Palor Cleric in a playtest session.

It was a fun play, but man... that Pelor cleric had a lot of potent stuff packed in at level 2.

At level 2 there is a power where you pump out some holy blinding light for an area effect around you which causes damage to every creature in range. It's actually rather similar to Pathfinder's Channel Energy ability for the Cleric class, but without the nuanced "settings" that a Pathfinder character can use it in. With the 5e playtest it just pumps out a load of damage regardless of who's around.

That was potent, though balance wise it seemed fine. Because it hurts everyone, you have to be rather selective in how your using it. I found myself needing to charge headlong into piles of orcs to blast them with it before too much collateral damage was possible. It didn't drop the orcs, but softened them all up that the rest of the party could usually one shot them. So in that regard it felt like a good low level crowd control. It was dangerous to use and didn't auto-win the situation.

The other major feature that stood out was this at-will radiant lance orison. I'm used to at-wills from Pathfinder and lots of characters having some kind of pewpewpew power, however in pathfinder these powers are always so weaksauce that they are hardly ever being used.

This Pelor power though was really good. Once it soaked in, which didn't take long, that this was an at-will ranged power with a high to bonus and good damage. Well... Pelor! Pelor! Pelor! I just starting firing that sucker off all-day-everyday and just coated and painted areas with this righteous laser beam. I cleansed diabolical totemic orc artwork with this holy fire, I conducted fire-and-movement strategies, peppering an area so the Rogue could run up the flank and get behind orcs. I even did snap shots from behind cover since everyone now can move/attack/move.

All of this was terribly good fun, though it sure didn't feel like D&D to me. I felt like I was playing a side-scroller version of D&D, or at best an Xbox Arcade game flavored with D&D. As a kid I wished D&D allowed a character to blast energy out of their hands like Venger would copiously do himself in the D&D cartoons, but now that my wish is fulfilled it feels... cartoonish, rather than the gritty low level exploration game I knew. I can concede the generational divide with the lean-down-and-fist-pump area effect lightshow damage from that channeling power. However the ranged at-will seemed like it was going too far in tone.
 

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Yeah, I too find the laserlightshow of clerical might a bit problematic.

It's fine from a balance perspective, but the flavor just seems to far of.

Didn't Mearls write that subtle clerical magic was a stated design goal?

Saint Laser hardly seems subtle to me.
 


Good thing that when the game finally gets released your cleric won't have to take that orison if you didn't want to then, huh? ;)
 

This Pelor power though was really good. Once it soaked in, which didn't take long, that this was an at-will ranged power with a high to bonus and good damage. Well... Pelor! Pelor! Pelor! I just starting firing that sucker off all-day-everyday and just coated and painted areas with this righteous laser beam.

It is a channel divinity ability so you can use it 4 times a day (at will)
 

It is a channel divinity ability so you can use it 4 times a day (at will)

On the character sheet it lists Radiant Lance as a minor spell, rather than a Channel Divinity power and so it can just be spammed over and over again from what we understand of how minor spells work.
 

My apologies I lost the thread - it's the AOE one that is limited.

That said I do not see how a priest of a sun god blasting people with radiant energy seems lacking in character or feel?
 

My apologies I lost the thread - it's the AOE one that is limited.

That said I do not see how a priest of a sun god blasting people with radiant energy seems lacking in character or feel?

I think it might just be an issue of the level it's appearing at.

If this was a higher level character that had some status within the religion, then blasting lasers at-will feels better, but a low level character... its just too much light show and detracts from a low level gritty feel that I'd at least want. I'd want to see more genuflection and pleas for help from the gods rather than have hair trigger effects at hand.

I'm sure there will be some dials for these different aesthetic directions, so perhaps it'll be addressed as the system unfolds.
 

yeah

give clerics something to look forward to at higher levels, or make it weaker and then grow in strength.

The power of Light compels you! (well, or blasts you)

my guess is rebalancing the levels of this stuff makes sense, but for the first playtest they said they wanted to give too much power and then tone it down, rather than the other way around, and also to test these things at low level to see how they worked because the playtest characters are limited to low levels anyway.

No reason to suspect the "laser" cleric will not be re-balanced to shine the light down all day, but at higher levels than 2, in the final rules. But yeah that's what the feedback is for, specifically for this. I can't wait to playtest too, my group is busy until mid-june then we'll get to it.

That said, if they want to avoid front-loading classes, putting too good a power at level 2, for multi-classing, would make a lot of others take 2 levels of cleric and then blast away all the time. I could easily see a str+wis fighter taking a couple levels of cleric dip, if he doesn't have a decent dex to use a bow, to grab this at-will laser ability to make himself more versatile.
 

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