nogray
Adventurer
Flavor/Rules tweak
While I voted that it is okay in mechanics and flavor, I would not be opposed to (and would, in fact, be in favor of) a mechanical tweak. Flavor can be adjusted, too, to match any of the better examples I've seen upthread and in the other threads on the topic.
I'd like to add at least two, perhaps three, exceptions to the Reaper rule. The feat benefit would read (with my tweaks in italics):
"Benefit: Unless you roll a natural 1 on the attack roll, when you miss with a melee attack, you still deal damage ... the attack unless the damage would be sufficient to reduce the opponent's hit points to zero or less."
That would provide for (a) no killing on a miss, and (b) still a 1-in-20 chance to actually completely miss the opponent.
How does that sound?
---edit to add---
I was thinking this should be a melee ability. That is the "perhaps" part of the statement, though. I am really not so sure that Reaper should be melee only or if it should also be available to missile combatants.
While I voted that it is okay in mechanics and flavor, I would not be opposed to (and would, in fact, be in favor of) a mechanical tweak. Flavor can be adjusted, too, to match any of the better examples I've seen upthread and in the other threads on the topic.
I'd like to add at least two, perhaps three, exceptions to the Reaper rule. The feat benefit would read (with my tweaks in italics):
"Benefit: Unless you roll a natural 1 on the attack roll, when you miss with a melee attack, you still deal damage ... the attack unless the damage would be sufficient to reduce the opponent's hit points to zero or less."
That would provide for (a) no killing on a miss, and (b) still a 1-in-20 chance to actually completely miss the opponent.
How does that sound?
---edit to add---
I was thinking this should be a melee ability. That is the "perhaps" part of the statement, though. I am really not so sure that Reaper should be melee only or if it should also be available to missile combatants.
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