So the Ogre with a greatclub doing 2d4+6 damage got angry at the dwarf in the party and only focused on attacking him. With only 20 hit points, the Ogre was able to beat him literally into the ground dead in 3 rounds.
When a character has 20 hit points and a monster can do a maximum of 14 points damage with 1 hit (I'm not even including a critical hit here) the game requires balancing.
I would prefer it if monsters in the game could kill a character in 5 rounds and not 3. If the Ogre did 1d6 damage like the weapons table suggested with a +4strength modifier to hit and to damage, it would have been better.
Take the average likely roll of 4+3=7 and it would take the Ogre at least a round longer to kill the Dwarf.
The Ogre also killed the Wizard Elf in 2 rounds after dispatching the Dwarf.
When a character has 20 hit points and a monster can do a maximum of 14 points damage with 1 hit (I'm not even including a critical hit here) the game requires balancing.
I would prefer it if monsters in the game could kill a character in 5 rounds and not 3. If the Ogre did 1d6 damage like the weapons table suggested with a +4strength modifier to hit and to damage, it would have been better.
Take the average likely roll of 4+3=7 and it would take the Ogre at least a round longer to kill the Dwarf.
The Ogre also killed the Wizard Elf in 2 rounds after dispatching the Dwarf.