Dire Bare
Legend
Great post. It really confirms everything we need to know about their design philosophy for accuracy bonuses, the flat math, etc.
It does leave me with one question I've been wondering though, and I ask this in all honesty: If we assume that 5 goblins are a challenge to a party of 1st-level characters, how many of you DMs are going to have the patience to manage, let's say, 25 goblins fighting a party of 10th-level adventurers?
Not every play session, but having the party face a true horde of enemies is incredibly cinematic! The heroes are tough enough to face the threat of a large number of enemies, but there is still danger that a "skilled" or "lucky" orc/goblin/henchman might land a telling blow.
I love it!
And to keep things simple, you might have 30 orcs slavering to carve up your heroes, but only a small handful of statblocks (or even just one) to keep track of. Each villainous mook doesn't need a full statblock, only a track of their hp loss. Which isn't new, of course.