Raise Dead
necromantic prayer/class lvl 4/You restore the life of 1 ally. The ally is brought to 0 hit points and must roll his or her constitution saving throw versus DC10. On a failure, the ally takes 1d6 damage which can't be immediately healed. If he or she reaches his or her negative constitution score, he or she won't come back to the world of the living. If he or she succeeds on 3 rolls before that, his or her life is restored.
What do you think of this? I took it from the Death rules of the play-test.
necromantic prayer/class lvl 4/You restore the life of 1 ally. The ally is brought to 0 hit points and must roll his or her constitution saving throw versus DC10. On a failure, the ally takes 1d6 damage which can't be immediately healed. If he or she reaches his or her negative constitution score, he or she won't come back to the world of the living. If he or she succeeds on 3 rolls before that, his or her life is restored.
What do you think of this? I took it from the Death rules of the play-test.