tomBitonti
Hero
The Elephant in the room (more PB&J please)
Hi,
There is a bigger problem: D&D has no meaningful damage state. You are either "fully functioning", "out of it, but within a rest of being on your feet", or "dead". Treating hit points like actual damage is silly when there is no meaningful consequence of the damage. Real wounds have recovery times in months, if not more, and many leave lasting impairment.
Net: Treating hit points as more than an abstraction leads one down a path detail that has a bottom much below the notion of hit point reduction being actual damage.
My best interpretation of hit points as the same sort of abstraction that we use to model electrons en-masse. In large numbers, you can treat electrons as having continuous behavior, as the quantum behavior manifests consistently. In detail, electrons work discretely, and the continuous math must be re-interpreted to fit it to the quantum level.
Like-wise, hit points are an abstraction meant to measure some level of "probably of being killed", formulated to allow possible killing blows to work ablatively.
TomB
Hi,
There is a bigger problem: D&D has no meaningful damage state. You are either "fully functioning", "out of it, but within a rest of being on your feet", or "dead". Treating hit points like actual damage is silly when there is no meaningful consequence of the damage. Real wounds have recovery times in months, if not more, and many leave lasting impairment.
Net: Treating hit points as more than an abstraction leads one down a path detail that has a bottom much below the notion of hit point reduction being actual damage.
My best interpretation of hit points as the same sort of abstraction that we use to model electrons en-masse. In large numbers, you can treat electrons as having continuous behavior, as the quantum behavior manifests consistently. In detail, electrons work discretely, and the continuous math must be re-interpreted to fit it to the quantum level.
Like-wise, hit points are an abstraction meant to measure some level of "probably of being killed", formulated to allow possible killing blows to work ablatively.
TomB