Steely_Dan
First Post
As they are going with adventure design, not encounter design, I do not think we will see encounter abilities/powers in 5th Ed, which makes me happy.
And 30 years ago "The Dukes of Hazzard" was one of the most popular TV shows, personal computers were a dream , the most "realistic" aliens on film were muppets, kids were the TV remotes and 8-track tapes were still a big deal. Times change and things evolve. Staying stuck 30 years ago will do nothing but leave a game as a dusty footnote.
Possibly. But I'd like to see abilities/spells/prayers/whatevers that you regained after a short rest (effectively making them 2/day abilties, but never more than 1/fight).As they are going with adventure design, not encounter design, I do not think we will see encounter abilities/powers in 5th Ed, which makes me happy.
Seconded.
In theory, perhaps. But it wasn't much of a problem at the height of D&D's popularity 30 years ago.
Poor fighter, the wizard have spells that only then can cast, the clerics miracles, the thief backstab... the fighter is "better" in things that everyone can do... it isn´t like you need dedication to fight with a sword.
Not really.Poor fighter, the wizard have spells that only then can cast, the clerics miracles, the thief backstab... the fighter is "better" in things that everyone can do...
Even in 3E a fighter full attacking you is quite a scary thing.
I do not see the need to give every class their own resources, Instead one class can do "the basic stuff" very good, much better than everyone else without the need for resource management.
That is the fighters specialty.
My post must have been too short to have context, because I completely agree with you.
I'm just saying those things weren't problems before. Preferences may have changed, sure, I have no doubts about that.
The fact is, it's easier to start with a simple core and add complexity than it is to strip complexity out.