shadow
First Post
A lot of discussion has gone around regarding the playtest fighter. I've heard a lot of people say that because the fighter is too simple and boring, 4e style "powers" should be available to the fighter (and perhaps to all classes). I respectably disagree. Encounter powers are something that should be kept out of D&D next.
First of all, I never understood the concept of encounter powers. Why can a certain martial maneuver only be used once per encounter? Does the fighter simply forget how to do it? Is it related to a surge of adrenalin that is only available for the one maneuver? This also begs the question how is an encounter measured...If a party defeats a band of kobolds only to get ambushed by reinforcements less than a five minutes later is it the same encounter? Does the fighter get to use his encounter powers again against the reinforcements? (I'm not extremely familiar with 4e, so perhaps I'm missing something.)
Also, I prefer the martial classes to have more simplicity than the wizard and cleric. Having to pick from a list of encounter powers adds a lot more bookkeeping than I would like. That's not to say that fighters and other classes should just stand there and swing. I wouldn't mind fighters getting bonuses to certain maneuvers or weapon types. I just would rather not turn every battle into tactical combat.
First of all, I never understood the concept of encounter powers. Why can a certain martial maneuver only be used once per encounter? Does the fighter simply forget how to do it? Is it related to a surge of adrenalin that is only available for the one maneuver? This also begs the question how is an encounter measured...If a party defeats a band of kobolds only to get ambushed by reinforcements less than a five minutes later is it the same encounter? Does the fighter get to use his encounter powers again against the reinforcements? (I'm not extremely familiar with 4e, so perhaps I'm missing something.)
Also, I prefer the martial classes to have more simplicity than the wizard and cleric. Having to pick from a list of encounter powers adds a lot more bookkeeping than I would like. That's not to say that fighters and other classes should just stand there and swing. I wouldn't mind fighters getting bonuses to certain maneuvers or weapon types. I just would rather not turn every battle into tactical combat.