In other words, they et certain critters what let them change their colors and sting people painfully.

Yeah, drow having black skin makes no sense from a biological standpoint.dark elves have white hair and white skin.

Cool! Urza is the character I think of when I hear "artificer," and the Brothers' War is literally the only game-inspired novel that I haven't outgrown.The same setting has fluff changes to other races - goblins are a core race of merchants, orcs are voodoo dinosaur-riders, the dwarves are rather imperialist, lizardfolk are tropical island-dwellers, one of the human cultures is "Spain if Aztecs replaced Moorish influence", another is based on the Brother's War artificers from Magic.
Elminster Holmes, and the case of of the clean toilet...?In a Forgotten Realms campaign about ten years ago, one Evermeet elven player asserted that elves from "The Isle" didn't go to the bathroom. I instantly made it a truism in that game.
... and it actually factored in to a mystery over a year later.![]()
Ooh, I like this idea!In Amberos:
Elves are the offspring of the ancient gods during their daydreams. Elves do not age and die, but feel pulled to return to the dreamlands from where they were born. Since they are, in essence, waking dreams - elves do not sleep at all.
So dwarves are dimunitive spartans, basically.In my campaign dwarves are violent clannish hate anything do with magic. All babies are put out in the elements if they live they become part of the clan. Any deformed baby is put to death the same with an adult who should lose a limb. They war among themselves and for generations enslaved the gnomes. Warriors are everything non warriors are a lower caste and treated not as good.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.