Mustrum_Ridcully
Legend
Do you really need the FIghter for that, with all those save or die or save or suck spells around? Sometimes, you don't even need to kill anyone, since you can just entirely ignore him via the next travel spell.
Do you really need the FIghter for that, with all those save or die or save or suck spells around? Sometimes, you don't even need to kill anyone, since you can just entirely ignore him via the next travel spell.
But, to be fair - 4E did not require Fighters to split mountains to be comparable to Meteor Swarm and Flying Wizards. Meteor Swarm and Flying was just not quite as easy as it was in 3E.
I know it's been a while since the OP, but...
Tiers-As-Treasure Solves All Your Problems.
Want to be able to melee bears forever? Go low tier and stay low tier.
Want to fly over them eventually? Welcome to a higher tier.
DM gets to decide what tier everyone's at, and everyone's in the same boat so there's no linear/quadratic problems.
Bippiddy boppiddy boo.
The people who want a game to do things in the highlighted section are better off not playing D&D. D&D has never had these things possible, and I'm not interested in playing a game where they are possible. If I wanted to play that kind of game, I would play Exalted.
And a 9th level had an average of how many hit points? 20? They may outstrip fighters, but in AD&D they certainly still required fighters to be around. People always seem to forget survivability when comparing fighters and wizards. When a fighter has 3 times the HP and better AC to boot there are marked differences.Neonchameleon said:But even a 1e 9th level wizard was outstripping a post Unearthed Arcana fighter (never mind a pre-UA fighter) to the point that the level caps needed to kick in.
This is a very interesting topic. It's making me evaluate things I'd never considered before.
I find I want a bit of both worlds.
I want mundane problems to be remain as they are in terms of DC, yet I want additional ways around them too.
Example: The first level fighter needs to break down a DC 17 door. It's difficult but he can do it.
The 30th level fighter sees a DC 17 door and laughs, because he has a hammer of disintegration which obliterates the door entirely.
This incidentally is part of why I favour Vancian magic. Run out of spells?
And a 9th level had an average of how many hit points? 20? They may outstrip fighters, but in AD&D they certainly still required fighters to be around. People always seem to forget survivability when comparing fighters and wizards. When a fighter has 3 times the HP and better AC to boot there are marked differences.
Pre-Unearthed Arcana, the meatshield could be replaced by hirelings and attack dogs.
Because the wizard can't use it. Besides, hammer of disintegration was supposed to be an over-the-top example. Call it a longsword +5 if you find that easier.The big question here is why the wizard has given his sidekick the hammer of disintegration.
Instead the cleric laughs at the door - and at wounds. And they cut the fighter out of the loot.
Why? That depends on how you want the story to work doesn't it? For me, fighters are non-magical men who do what they do very well. They might gain magical allies, and magical equipment, but they're still mundane at the core. Take away the allies and the equipment, why on earth should they be able to do anything beyond the mundane? He's a MAN. He hasn't ascended, he hasn't become an outsider, he can't cast spells. Why should he be capable of something that is impossible in the real world?Fighters need to be more than magic item mules unless they can make their own magic items.
Fair enough. I like the Vancian concept more than I like the exact numbers involved. Which is precisely why I'm considering a system where you lose low level slots as you gain high level slots. You can always chose to memorize a low level spell in a higher level slot, but your total number of spells is going to be reduced.This incidently is why I despise the implementation of Gygaxo-Vancian casting present in Dungeons and Dragons. [snip]
You have fourty six spells prepared per day.
I wasn't assuming any given edition's mechanics. I was talking about the kind of stories I want to be able to tell. Imagine a system where spell casting still works on the Vancian paradigm, but the wizard never has more than 20 spells in total. Would you still think it impossible for him to run out? And even if he didn't actually run out, would he necessarily have the spell he requires on hand?So please. Tell me how your high level wizard is going to run out of spells. More to the point tell me how he's going to run out of spells before the fighter runs out of hit points unless the fighter starts mainlining wands of Cure Light Wounds.
We've never considered hirelings, so I'll concede that point. Regarding the hit points, my 'three times' came from the fighter being more likely to have a constitution bonus. 9*d4 = 22.5 9*d10+1 = 58.5, or close to 3 times as much.Pre-Unearthed Arcana, the meatshield could be replaced by hirelings and attack dogs. Weapon Specialisation made the fighter into a mincing machine, however. And three times the hp? d10 avg = 5.5. d4 avg=2.5