If I were to buy 1 White Wolf book . . .

Jeph

Explorer
I asked it on rpg.net, and I'll ask it here, too.

If I buy one White Wolf (Storyteller, not S&SS) book, what should it be? I'm thinking either Mage, Adventure!, or Exalted.
 

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Of those three, I'd choose 'Adventure'. 'Mage' is a good game, but the magic system is just too weird for me to deal with. I can't think on my feet that fast to even play a Mage, let alone GM a group of them. 'Exalted'.. I dunno. I want to like it, since the idea of an anime-esque fantasy with godlike beings really appeals to me, but it wound up being one of the few games I ever took back to the store. If I had to choose one WW (Non SS&S) book to get, I think it would have to be 'Werewolf'. Possibly 'Abberant'.
 

Actually, which WW Storyteller game you get should depend on how much exposure you want to the World of Darkness.

Exalted's cool, very anime-like. And is completely stand-alone; while there are a number of highly obvious parallels/connections, it has no actual connection to the WoD.

I can't speak for Adventure!, though I'm told it uses the same Storyteller variant that Exalted does.

Of the pure WoD games (Vampire, Werewolf, Mage, Changeling, Wraith, Hunter, and maybe Demon (which I don't have)), it depends on what your goal is.

If you're brand new to the WoD, I recommend HIGHLY Hunter: The Reckoning. It's the first game to deal with the WoD as a whole (unlike the first five which focus on the title type's subculture), and provides a GREAT transition from the "crunchy" games (like 3E, Shadowrun, etc) to the "fluffy" (i.e. theme/story/character-based) games that are the bread and butter of the Storyteller system.

Mage is a *great* system, but the very things that make it so attractive are exactly what make it hard to run if you haven't had similar experience already.

The single best resource for these questions is the Ex Libris Nocturnis web site (http://www.nocturnis.net).

BTW, IMO the games move away from "crunchy" in the following order: Werewolf, Hunter, Vampire, Changeling, Mage, Wraith.
 

It would help if you told us what you like. Otherwise, you're just hearin what we like.

Perosonally, I say either Werewolf: the Apocalypse, Book of the Wyrm or Book of Madness. They provide interesting antagonists, character twists and generally fun ideas for use in any game campaign.
 

I haven't seen any of the other books, but I really like the Mage book. The magic system is nifty, and in general the conflict resolution system is cool.

-- Nifft's $0.02
 

I recommend Hunter: the Reckoning, for much the same reasons that GuardianLurker mentioned, and partly because, well, I am not too fond of the other WoD games.
 


If you want to buy Mage or Exalted, you should buy at least two items: The core rulebook and the Storyteller Companion (consisting of a screen and a booklet).
I suppose you can do without it in Exalted, though, especially if you intend to get Exalted: The Dragon-Blooded later. Not so in Mage, which really needs some of the stuff in the ST Companion (e.g., the spirit rules). Truth be told, that stuff is only in the Companion (rather than the main book) because they had to cut something because of space issues.

Anyway, I'd recommend heartily buying either Exalted or Mage - in that order. :)

Other very good things are Aberrant and Dark Ages: Vampire, FWIW.
 

I highly recommend Exalted. A really fantastic game to play even if the core book is a bit uneven the highs are really high and the over all concept is pretty great.

Very useful to me as a very different way of running a fantasy genre themed RPG and has a fantastic list of recommend resources such as movies and books.

If you are planning on using the WW book purely as a resource for inspiration in your 3E games then I recommend whole heartedly and without reservation that you purchase the Exalted supplement Games of Divinity.

Details a really neat cosmology that is filled with useful ideas for how to construct outsiders and divinities in a DnD fantasy scenario.
 

Only one?
I wouldn't get any.

While I haven't seen all the WW stuff, the ones I have seen all leave important stuff out of the main book; instead requiring additional purchases for what most people would consider basic information.

Why WW anyway?

Geoff.
 

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