Stasis_Delirium
First Post
The answer is never" 'make less art'. The answer is: 'make more art'.
If the new edition displeases you, there are always other options out there. Positive ones. Ones that don't put down the people who _do_ want to see innovation and attempts at refining things. To belittle and push aside people who are so far enjoying what they see in 5e enough to keep curiously following it's trajectory.
The answer is never, ever: 'do not try'.
Even if this does turn into a 'disaster' that ends D&D, I would rather see Wizards at least TRY new things, rather than rely on churning out old books while the designers simply spin in their chairs and throw pencils into the ceiling tiles, allowing the game that so many love simply die off due to becoming stale. It doesn't hurt to try. Failure can happen. But so can success.
This seems to be a wild reaction to a very, very, very short and basic glimpse at a playtest document, and a few nebulous articles on thoughts the designers have. Playtests are mercurial, the entirety of every rule and function can change drastically. The point of the playtest is to actually see what does work and build a core around it. Not take every single suggestion to heart and make a kitchen-sink.
So no, I won't sign any petition that tells people to stifle their creativity, or censor themselves. I will allow people to thrive or fail on their own merits and hard work. To do otherwise..
..Well, to do otherwise is to create less art.
And that is never the answer.
If the new edition displeases you, there are always other options out there. Positive ones. Ones that don't put down the people who _do_ want to see innovation and attempts at refining things. To belittle and push aside people who are so far enjoying what they see in 5e enough to keep curiously following it's trajectory.
The answer is never, ever: 'do not try'.
Even if this does turn into a 'disaster' that ends D&D, I would rather see Wizards at least TRY new things, rather than rely on churning out old books while the designers simply spin in their chairs and throw pencils into the ceiling tiles, allowing the game that so many love simply die off due to becoming stale. It doesn't hurt to try. Failure can happen. But so can success.
This seems to be a wild reaction to a very, very, very short and basic glimpse at a playtest document, and a few nebulous articles on thoughts the designers have. Playtests are mercurial, the entirety of every rule and function can change drastically. The point of the playtest is to actually see what does work and build a core around it. Not take every single suggestion to heart and make a kitchen-sink.
So no, I won't sign any petition that tells people to stifle their creativity, or censor themselves. I will allow people to thrive or fail on their own merits and hard work. To do otherwise..
..Well, to do otherwise is to create less art.
And that is never the answer.