Looking for feedback - Epic Monsters

Obryn

Hero
I have no experience with epic-level 4e. Highest we've gotten was 19th. However, I think I can spot an obviously bad epic-tier monster when I see one, and unfortunately, Dregoth in the DSCC is one. As written, he'll be consistently out-actioned by the party. So I took some advice from Sly Flourish's excellent Epic Handbook and rebuilt him.

I also needed to make stats for his High Templar, Mon Adderath - an immortal human and confidante of the Ravager.

I am looking for a lot of feedback on both.

Dregoth himself ... his damage may be a bit on the high side. This is intentional, and I see it as a feature, not a bug. But let me know if I got crazy. Epic tier PCs can do stuff that's just incredible, and I want to be prepared.

We'll start with Mon Adderath, though. He's designed to work well with the Templars of Dregoth from my other posts. He's intended to be a sub-boss of sorts; a unique Elite. As such he has a few condition-stomping abilities I'd normally use on a solo.

EDIT: A new version is posted a bit down.

-O
 

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Dregoth

And now for Dregoth... He's a solo, intended as a climactic "boss fight" at the conclusion of a long campaign. I made him mean. Then I thought more, and made him meaner. I am not sure if I made him too mean, or not mean enough. I simply don't know if he's sufficient for a fight at this level, probably intended for 27th level characters, with a few allies on his side.

He's a two-stage solo, hence the halved hit points. He starts out as a Medium-sized controller, arrogant and sure of his superiority. If he's dropped to 0, he gives up the pretense and unleashes his full power as an undead dragon king of Athas - a brute with an immense aura.

His first form - Dregoth the Arrogant
 

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His second form - Dregoth the Defiant

Thanks in advance for any feedback!

-O
 

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Your formatting on the triggered powers is a little confusing.

You might want to switch Mon Adderath up a little so that he gets more dangerous when bloodied; personally, I would change the recharge on healing word to "recharges when first bloodied".

What is the frequency on Fell Might? Is it at will?
 

I guess Dregoth sort of epitomizes the "tougher when bloodied" theme by being two-stage.

Stage 1 looks pretty cool at a glance; my first comment was that he didn't seem to have enough attacks, but then I double checked and noted that his crackling lightning is good for two. Well done!
 

Your formatting on the triggered powers is a little confusing.

You might want to switch Mon Adderath up a little so that he gets more dangerous when bloodied; personally, I would change the recharge on healing word to "recharges when first bloodied".

What is the frequency on Fell Might? Is it at will?
Yeah, it turned out kind of funny after it imported from the offline CB into Masterplan. Whoops. :blush: I should have noticed that before posting...

The frequency on Fell Might is confusing, and it could probably do with simplification. Basically, he's like a warlock with Bloodied Boon. Whenever a cursed enemy in his LOS is bloodied or goes unconscious, he gets his Fell Might back.

Good call on increased danger while bloodied. Here's Mon Adderath, Take Two.
 

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I guess Dregoth sort of epitomizes the "tougher when bloodied" theme by being two-stage.

Stage 1 looks pretty cool at a glance; my first comment was that he didn't seem to have enough attacks, but then I double checked and noted that his crackling lightning is good for two. Well done!
Thanks! I'm kind of proud of his Draconic Alacrity bit. I figure that'd be a nice surprise for a party that's not expecting it. I am concerned that being able to do this 6 times per encounter (assuming his action points reset?) might be excessive. But then I said, "screw it. he's basically a god."

I am saddened that I cannot rep you for the feedback; I need to spread it around.

-O
 

Stage 2: His superhuge inescapable blindness aura might be a bit much.

The death gaze attack is pretty insane, especially for an at will; but then again, it is pretty much replaces 3 attacks, so I think it's all right.
 

Stage 2: His superhuge inescapable blindness aura might be a bit much.
Well, I really, really want to give the PCs an incentive to get within his aura. :) This seemed like a decent way to do it. Yeah, blindness might be a bit much, but in his earlier form, he has total concealment if you're outside his defiling aura. Since he's a solo, i thought it was fundamentally similar. I want to give a penalty, but neither daze, slow, nor immobilize really help enemies move closer - where Dregoth wants him. I figured blindness and 40 damage would serve as a good motivation.

Maybe it is too much. I'm torn!

The death gaze attack is pretty insane, especially for an at will; but then again, it is pretty much replaces 3 attacks, so I think it's all right.
That was the hope... More or less, he claws and bites the hell out of people near him, or he sucks someone's soul out. I figured with all the anti-stun, free save, and even anti-death powers at that level, it should all pan out. I um ... hope.

Thanks for the feedback!!
 
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