I (maybe foolishly) think the Exploration pillar is the most agreed upon pillar. It is usually done smoothly and group resolve it with the least grumbles.
But are there any issues you have with this pillar? On how it is handled in the playtest? On traps? On environmental hazards? On tracking, natural disasters, secret doors, locked doors, magic alters, puzzles (BOOOOOOOO!!!!), athletics, or hunting?
ATM, all that upsets me is the Track in the playtest is just direction and not distance followed.
My current only wish is detailed "natural disasters". Dropping a tornado on the party is fun.
But are there any issues you have with this pillar? On how it is handled in the playtest? On traps? On environmental hazards? On tracking, natural disasters, secret doors, locked doors, magic alters, puzzles (BOOOOOOOO!!!!), athletics, or hunting?
ATM, all that upsets me is the Track in the playtest is just direction and not distance followed.
My current only wish is detailed "natural disasters". Dropping a tornado on the party is fun.