Neonchameleon
Legend
Many of the posters who want fighters to to have spellcaster-esque limited resources and 4e powers.
Other than keywords, exploits are identical to spells.

As long as you entirely ignore what is going on in the world exploits are identical to some spells. Which is like saying that as long as you entirely ignore the order of the letters, Finnegan's Wake is identical to Twilight is identical to Lord of the Rings is identical to the 1e DMG. Because they are both made up of letters and spaces.
For that matter, fighters should have limited and short-rest recoverable resources. I don't know if you've ever wielded a sword. But it's hard work. The D&D idea that you can keep swinging the same sword in exactly the same way for hours on end at maximum effectiveness without a breather is a hell of a lot more magical than encounter powers. And catching your breath for a few seconds, and a short breather should help.
But I do enjoy how you defend the fighter as non magical at all and then bring up the two examples of magical powers. Which I have seen stridently defended with posteres insisting on their inclusion and non-removal.
Really? Show me the people stridenlty defending the Eladrin Knight. It's a cool concept - but not really essential to anything. But a niche one. CAGI isn't magic - I just don't want the argument derailed there.
But if they can only use it once a fight or per day for no reason other than "because spell can only be used 1/day too" then it's a spell, just not a magical one.
How about as a pacing mechanic?
