Emerikol
Legend
I think a lot of you are missing what numenera is doing.
It is science fiction with magic. The magic is ostensibly hyper advanced technology but that's pretty loose. Also I don't know that it's the kind of post apocalyptic that some of you are thinking. Like 13th Age has 13 eras of civilization each of which is buried in the strata of the earth waiting to be dug up, numenera has 9 great civilizations for the same purpose.
I also think the game will go to the stars quick enough. But at this point in time who knows if that means space ships. It might just be teleportation via portable wormhole or something. It's wide open what you can do. In a way I think this game could be like spelljammer in some ways.
I also disagree with the class arguments. I do agree that classes or not lead to different types of games though. 3e/4e/5e adopted the hybrid approach which seems interesting to me. Classes with other things to vary your options (feats, skills, traits, etc..)
It is science fiction with magic. The magic is ostensibly hyper advanced technology but that's pretty loose. Also I don't know that it's the kind of post apocalyptic that some of you are thinking. Like 13th Age has 13 eras of civilization each of which is buried in the strata of the earth waiting to be dug up, numenera has 9 great civilizations for the same purpose.
I also think the game will go to the stars quick enough. But at this point in time who knows if that means space ships. It might just be teleportation via portable wormhole or something. It's wide open what you can do. In a way I think this game could be like spelljammer in some ways.
I also disagree with the class arguments. I do agree that classes or not lead to different types of games though. 3e/4e/5e adopted the hybrid approach which seems interesting to me. Classes with other things to vary your options (feats, skills, traits, etc..)