That looked like stats I put together months ago... Dunno if it was, but here's the full graph: http://skitzinc.wikispaces.com/file/view/4d6Chart.png
I took it from a blog, dunno if it was yours.
It was from here: 4d6 Drop Lowest, what to expect
That looked like stats I put together months ago... Dunno if it was, but here's the full graph: http://skitzinc.wikispaces.com/file/view/4d6Chart.png
Yes, I am aware that one player's results will not be typical. And that maybe I'm playing the game wrong because I allowed it to happen in the first place (not watching their rolls? infinite rerolls? Come on.) I've had a problem with the 4d6 method for ages now. But the swingy rolled values are only a third of what concerns me. Read on...Everyone said:...Math...
I agree...rolling ability scores has always been very wonky and mathematically hard to predict. Adding the 4d6 method only made it worse. And the "floating reroll" method makes my brain cramp. I much prefer a fixed array, or if you twist my arm, the point-buy method. It's just more sensible from the math side.I don't think rolling works at all without some pretty serious constraints. Otherwise, you're better off with arrays or point-buy.
I'm also a little concerned. Using the default array, being human is the only way to start with an 18 in a stat, which I imagine will be quite tempting.
Yeah, and being a Dwarf is the only way to start with immunity to poison. Different races are different.I'm also a little concerned. Using the default array, being human is the only way to start with an 18 in a stat, which I imagine will be quite tempting.