Connorsrpg
Adventurer
If things were going to be 'that' modular, is the OP expecting classes to just be a list of powers and then in sidebars there will be diferent ways on 'how' those powers are used - new mechanics for each class's powers?
If that is modularity you are aiming for, then there should be different ways for a Fighter's Combat Superiority, different ways for a Rogue's Skill Mastery and Sneak Attacks, etc.
(Oh, I don't mind if there are alternate ways to do these things, but each class should at least start with a standard 'how to', and that is exactly what is happening).
If that is modularity you are aiming for, then there should be different ways for a Fighter's Combat Superiority, different ways for a Rogue's Skill Mastery and Sneak Attacks, etc.
(Oh, I don't mind if there are alternate ways to do these things, but each class should at least start with a standard 'how to', and that is exactly what is happening).